Excellent!! Thanks for letting me know D! yeah, there's a ton a ways to get at your application with xray - setting the _global pointer was a great/simple idea.
Thanks again D, John On 12/22/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: > > Yes! > > I set _global.GAME = game (the object I was interested in), > so I didn't have to dig in the trees and search for that, I accessed > it directly from _global. > > I actually found what was causing the delay. My Animation > class was setting some actions in the ActionManager that never got deleted > if a certain contition was met and the ActionManager stored Action objects > with parameters that built up and eventually slowed down the game. I fixed > that > and now it runs great! > > It was actually a just a tiny change: a " n > 0 " that had to be " n > 1 " > ... > The fun of programming... Yeah, right! > > Xray rocks by the way! I knew that already but I was lost in the tree > chains > in such huge projects. Now I know what to do if I can't find easily > what I'm looking for. > > Dimitrios > > > ----- Original Message ----- > From: "John Grden" <[EMAIL PROTECTED]> > To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com> > Sent: Thursday, December 22, 2005 6:15 PM > Subject: Re: [FlashCoders] game slowing down - eventListener > > > Did you make any headway? > > On 12/22/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote: > > > > John, thanks a lot for all the help! > > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- John Grden - Blitz _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders