Excellent!!  Thanks for letting me know D!

yeah, there's a ton a ways to get at your application with xray - setting
the _global pointer was a great/simple idea.

Thanks again D,

John

On 12/22/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> Yes!
>
> I set _global.GAME = game (the object I was interested in),
> so I didn't have to dig in the trees and search for that, I accessed
> it directly from _global.
>
> I actually found what was causing the delay. My Animation
> class was setting some actions in the ActionManager that never got deleted
> if a certain contition was met and the ActionManager stored Action objects
> with parameters that built up and eventually slowed down the game. I fixed
> that
> and now it runs great!
>
> It was actually a just a tiny change: a " n > 0 " that had to be " n > 1 "
> ...
> The fun of programming... Yeah, right!
>
> Xray rocks by the way! I knew that already but I was lost in the tree
> chains
> in such huge projects. Now I know what to do if I can't find easily
> what I'm looking for.
>
> Dimitrios
>
>
> ----- Original Message -----
> From: "John Grden" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com>
> Sent: Thursday, December 22, 2005 6:15 PM
> Subject: Re: [FlashCoders] game slowing down - eventListener
>
>
> Did you make any headway?
>
> On 12/22/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
> >
> > John, thanks a lot for all the help!
> >
> >
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--
John Grden - Blitz
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