I think its a mac app.

Hank

On 12/23/05, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> I downloaded the trial, but what's a .dmg file and how do I unpack it in
> Windows?  Couldn't find any info on their site - and double-clicking the
> file gives me an error - unrecognized file type.
>
> Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
>
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>
> >>-----Original Message-----
> >>From: [EMAIL PROTECTED] [mailto:flashcoders-
> >>[EMAIL PROTECTED] On Behalf Of Merrill, Jason
> >>Sent: Friday, December 23, 2005 11:42 AM
> >>To: Flashcoders mailing list
> >>Subject: RE: [Flashcoders] Faster code?
> >>
> >>Thanks.
> >>
> >>Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>>>-----Original Message-----
> >>>>From: [EMAIL PROTECTED] [mailto:flashcoders-
> >>>>[EMAIL PROTECTED] On Behalf Of Paul BH
> >>>>Sent: Friday, December 23, 2005 11:31 AM
> >>>>To: Flashcoders mailing list
> >>>>Subject: Re: [Flashcoders] Faster code?
> >>>>
> >>>>this is the tool I meant - visDoc / ASDoc were these once the same?
> >>>>cant remember... Im having a slow day...
> >>>>
> >>>>http://www.visiblearea.com/visdoc/
> >>>>
> >>>>On 12/23/05, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> >>>>> Where can I get ASDoc?  Google seems pretty ignorant of it - at
> >>least as
> >>>>> a product or software tool.  Or is it an internal-only product
> Adobe
> >>>>> uses?  Or is it simply a Macromedia standardized HTML format for
> >>help
> >>>>> content?
> >>>>>
> >>>>> Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> >>-----Original Message-----
> >>>>> >>From: [EMAIL PROTECTED]
> >>[mailto:flashcoders-
> >>>>> >>[EMAIL PROTECTED] On Behalf Of JesterXL
> >>>>> >>Sent: Friday, December 23, 2005 10:56 AM
> >>>>> >>To: Flashcoders mailing list
> >>>>> >>Subject: Re: [Flashcoders] Faster code?
> >>>>> >>
> >>>>> >>Oh yeah definatly.  Even though Natural Doc's syntax feels more
> >>>>> >>straightforward, ASDoc definately has the most beautiful output
> >>that
> >>>>> I've
> >>>>> >>seen to date.
> >>>>> >>
> >>>>> >>----- Original Message -----
> >>>>> >>From: "Paul BH" <[EMAIL PROTECTED]>
> >>>>> >>To: "Flashcoders mailing list"
> <flashcoders@chattyfig.figleaf.com>
> >>>>> >>Sent: Friday, December 23, 2005 10:53 AM
> >>>>> >>Subject: Re: [Flashcoders] Faster code?
> >>>>> >>
> >>>>> >>
> >>>>> >>1) I agree, that's why back to my earlier thing, I rarely
> comment
> >>-
> >>>>> >>what ASDoc does do however is provide a way of displaying things
> >>like
> >>>>> >>your method signature in a friendly HTML like manner, with a
> handy
> >>>>> >>index down the side. When I do comment, it would be to explain
> >>some
> >>>>> >>hackery, or something that wasnt obvious - within a function,
> this
> >>>>> >>wouldnt get picked up, if it was something like a paramenter
> only
> >>>>> >>being in an allowable range, I would comment that in a way that
> >>ASDoc
> >>>>> >>picks up...
> >>>>> >>
> >>>>> >>2)Hehe if I couldnt do that, it would be nirvana-esque... I
> never
> >>said
> >>>>> >>that this document wouldnt change - the key thing here is to
> make
> >>sure
> >>>>> >>that the change is captured in one place and one place alone...
> ie
> >>-
> >>>>> >>when business changes the specification, this is reflected in my
> >>unit
> >>>>> >>tests (as they are one & the same document), and thus my test
> >>suite
> >>>>> >>know about it straight away...
> >>>>> >>
> >>>>> >>On 12/23/05, JesterXL <[EMAIL PROTECTED]> wrote:
> >>>>> >>> 1.  ASDoc just generates comments from your code.  If your
> code
> >>>>> comments
> >>>>> >>> aren't up to date, neither is your generated asdocs.
> >>>>> >>>
> >>>>> >>> 2. If you could coerce a client to sign a document saying that
> >>>>> business
> >>>>> >>> requirements never change... hell dude, I'm hiring you
> fulltime
> >>to
> >>>>> work
> >>>>> >>> for
> >>>>> >>> me!
> >>>>> >>>
> >>>>> >>>
> >>>>> >>> ----- Original Message -----
> >>>>> >>> From: "Paul BH" <[EMAIL PROTECTED]>
> >>>>> >>> To: "Flashcoders mailing list"
> >><flashcoders@chattyfig.figleaf.com>
> >>>>> >>> Sent: Friday, December 23, 2005 10:31 AM
> >>>>> >>> Subject: Re: [Flashcoders] Faster code?
> >>>>> >>>
> >>>>> >>>
> >>>>> >>> I'm so glad I opened such a juicy can of worms just before
> >>Christmas
> >>>>> ;)
> >>>>> >>>
> >>>>> >>> I just want to throw one more thing into the mix before I
> >>dissappear
> >>>>> off
> >>>>> >>> to
> >>>>> >>> numb
> >>>>> >>> my family reunion with hefty doses of alcohol...
> >>>>> >>>
> >>>>> >>> So, now I think my comments before about, erm comments still
> >>stand.
> >>>>> I
> >>>>> >>> see comments differently to documentation, so I'll just add my
> >>>>> >>> tuppence to this and retire to eat drink & be merry...
> >>>>> >>>
> >>>>> >>> I think some (many)? people dont document because they cant be
> >>>>> arsed.
> >>>>> >>> Why is this the case? We'll, again, I think it comes down to
> >>>>> changing
> >>>>> >>> requirements, and the fact that I hate having the same
> >>information
> >>>>> in
> >>>>> >>> two places, as at some point one will get out of date...
> >>>>> >>>
> >>>>> >>> How to manage this, and at the same time make your code easy
> to
> >>>>> >>> understand?
> >>>>> >>>
> >>>>> >>> This is how we are approaching it / looking to approach it...
> >>>>> >>>
> >>>>> >>> 1) Documentation of individual methods within classes is done
> >>using
> >>>>> >>> ASDoc which gets triggered whenever a file gets checked into
> >>source
> >>>>> >>> control -- your documentataion is generated from your class
> >>file,
> >>>>> and
> >>>>> >>> is *always* up to date with your checked in class file...
> >>>>> >>>
> >>>>> >>> 2) We are looking into using a thing called FIT
> >>(http://fit.c2.com/)
> >>>>> >>> What this does is tie in business requirements with unit
> tests.
> >>The
> >>>>> >>> business (ie the client) basically write their specifications
> >>(or
> >>>>> are
> >>>>> >>> assisted with it) in a word document. wherever a table is
> >>>>> encountered,
> >>>>> >>> this is interpreted by FIT as a unit test, and the test
> builder
> >>>>> writes
> >>>>> >>> a fixture to accomodate that test... What this means is that
> you
> >>are
> >>>>> >>> documenting your business logic in one place (rather than both
> a
> >>>>> specs
> >>>>> >>> document and a slew of unit tests)
> >>>>> >>>
> >>>>> >>> For me, the underlying principle is this -- DONT REPEAT
> YOURSELF
> >>--
> >>>>> >>> it'll save you a whole truckload of hassles down the road...
> >>>>> >>>
> >>>>> >>> Pxx
> >>>>> >>>
> >>>>> >>>
> >>>>> >>>
> >>>>> >>> On 12/23/05, Hans Wichman <[EMAIL PROTECTED]> wrote:
> >>>>> >>> > Just to those that are reading this thread and wondering if
> >>>>> writing neat
> >>>>> >>> > documented code for clients (and payed for by clients) is an
> >>>>> illusion,
> >>>>> >>> > my
> >>>>> >>> > 2
> >>>>> >>> > cents:
> >>>>> >>> >
> >>>>> >>> > we've been working on a project (complete virtual learning
> >>city)
> >>>>> in
> >>>>> >>> > flash
> >>>>> >>> > in which the client didnt really know what he wanted up
> front,
> >>>>> which we
> >>>>> >>> > tackled using a usecase-development/prototyping approach.
> >>>>> >>> > The object oriented design was by large thought up up front,
> >>the
> >>>>> >>> > conversion
> >>>>> >>> > of this design to AS2.0 was done bit by bit, using unit
> >>testing
> >>>>> etc. All
> >>>>> >>> > the while the specs where changing and we made
> >>>>> this-phase/next-phase
> >>>>> >>> > choices and did a small impact analysis for most of them.
> >>>>> >>> > During implementation most of the code was being documented
> >>>>> already
> >>>>> >>> > (during
> >>>>> >>> > or upfront), not using obvious what-does-this-button-do
> >>comments,
> >>>>> but
> >>>>> >>> > WHY-does-this-button-do-what-it-does comments. The internals
> >>>>> workings
> >>>>> >>> > may
> >>>>> >>> > change, but why-it-does-what-it-does usually doesnt. The
> >>client
> >>>>> now
> >>>>> >>> > requested ALL documentation to be delivered as a separate
> >>product,
> >>>>> most
> >>>>> >>> > of
> >>>>> >>> > which is already present and includes functional docs,
> >>technical
> >>>>> docs,
> >>>>> >>> > source docs, readers, etc.
> >>>>> >>> > This product will run for a number of years, currently 4
> >>virtual
> >>>>> >>> > casestudies have been implemented and 50 more will be
> required
> >>>>> over the
> >>>>> >>> > next few years (casestudy == adventure game). A number of
> >>people
> >>>>> are
> >>>>> >>> > working on this project together, ussually not having a clue
> >>what
> >>>>> the
> >>>>> >>> > other
> >>>>> >>> > one does, they just agree on a common interface for example
> >>>>> between
> >>>>> >>> > client
> >>>>> >>> > and server (which is documented by examples mostly).
> >>>>> >>> > Lots of changes will probably be required, but since the
> code
> >>is
> >>>>> >>> > modular,
> >>>>> >>> > its clean (99,9%) and well documented, we can analyse what
> has
> >>to
> >>>>> be
> >>>>> >>> > refactored and what doesnt need to be.
> >>>>> >>> >
> >>>>> >>> > This is not to start up the discussion again whether or not
> to
> >>>>> document
> >>>>> >>> > your code, just to tell you that almost all our clients (our
> >>>>> company has
> >>>>> >>> > about 50 ppl and a lot of clients) request a solid design,
> >>solid
> >>>>> >>> > documentation and a copy of the sourcecode. Internally we
> are
> >>all
> >>>>> >>> > expected
> >>>>> >>> > to have a high standard and work on increasing this standard
> >>even
> >>>>> >>> > further
> >>>>> >>> > (for example by reading books such as 'code complete',
> taking
> >>>>> >>> > certifications, studying oo development). This is the same
> for
> >>>>> java,
> >>>>> >>> > php,
> >>>>> >>> > AS1, AS2, visual basic or c++ developers.
> >>>>> >>> >
> >>>>> >>> > Does the way we work slow us down? No.
> >>>>> >>> > Does the way we work cost us clients? Nope.
> >>>>> >>> > Does everything need to be documented? No ofcourse not.
> >>>>> >>> > Is this approach applicable to all types of projects? Nope.
> >>>>> >>> > Will we hire someone who is fast but does not document his
> >>crappy
> >>>>> code,
> >>>>> >>> > again? We surely wont, and we know becoz we review his code
> >>after
> >>>>> each
> >>>>> >>> > project.
> >>>>> >>> >
> >>>>> >>> > I do think lots of the arguments given here against
> >>documenting
> >>>>> are just
> >>>>> >>> > excuses in order not to have to, or a lack of skill in the
> oo
> >>>>> design
> >>>>> >>> > area.  Rewriting and rewriting and rewriting (with or
> without
> >>>>> >>> > documentation) should make warnings bells go off in your
> head,
> >>>>> with or
> >>>>> >>> > without someone paying for it.
> >>>>> >>> > Can I do the same very cool things all the
> >>>>> non-documenting-guru/hackers
> >>>>> >>> > do?
> >>>>> >>> > Nah unfortunately not, but thats beside the point ;).
> >>>>> >>> >
> >>>>> >>> > When it comes down to it, I agree you have to pragmatic when
> >>>>> coding, not
> >>>>> >>> > everything we do has to have an academic standard, but you
> >>>>> shouldn't
> >>>>> >>> > grab
> >>>>> >>> > every opportunity to write crappy code with both hands
> either.
> >>>>> >>> >
> >>>>> >>> > Just my 2 cents...
> >>>>> >>> > H
> >>>>> >>> >
> >>>>> >>> >
> >>>>> >>> > At 08:51 AM 12/23/2005, you wrote:
> >>>>> >>> > >>I think it reflects the nature of flash and its history.
> >>>>> >>> > >    Not to mention the diverse skillset of its
> >>developer-base. A
> >>>>> lot of
> >>>>> >>> > > people learned to write code in Flash, and the question of
> >>>>> whether
> >>>>> >>> > > they
> >>>>> >>> > > are doing it the "right" way or not is debatable.
> >>>>> >>> > >
> >>>>> >>> > >>In other words, as flash becomes a real software
> development
> >>>>> platform,
> >>>>> >>> > >>real development methodologies will become more important.
> >>>>> >>> > >    That's really what it comes down to. As you start
> >>building
> >>>>> >>> > > longer-term
> >>>>> >>> > > projects and using standardized methodologies, these
> things
> >>>>> start to
> >>>>> >>> > > become more important. I still do the occasional one-off
> >>>>> animation or
> >>>>> >>> > > ad,
> >>>>> >>> > > but that's not where I spend the majority of my time these
> >>days.
> >>>>> >>> > >
> >>>>> >>> > >ryanm
> >>>>> >>> > >_______________________________________________
> >>>>> >>> > >Flashcoders mailing list
> >>>>> >>> > >Flashcoders@chattyfig.figleaf.com
> >>>>> >>> > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>> >>> >
> >>>>> >>> > _______________________________________________
> >>>>> >>> > Flashcoders mailing list
> >>>>> >>> > Flashcoders@chattyfig.figleaf.com
> >>>>> >>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>> >>> >
> >>>>> >>> _______________________________________________
> >>>>> >>> Flashcoders mailing list
> >>>>> >>> Flashcoders@chattyfig.figleaf.com
> >>>>> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>> >>>
> >>>>> >>> _______________________________________________
> >>>>> >>> Flashcoders mailing list
> >>>>> >>> Flashcoders@chattyfig.figleaf.com
> >>>>> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>> >>>
> >>>>> >>_______________________________________________
> >>>>> >>Flashcoders mailing list
> >>>>> >>Flashcoders@chattyfig.figleaf.com
> >>>>> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>> >>
> >>>>> >>_______________________________________________
> >>>>> >>Flashcoders mailing list
> >>>>> >>Flashcoders@chattyfig.figleaf.com
> >>>>> >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>> NOTICE:
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> >>privileged or
> >>>>confidential information. If you have received it in error, please
> >>notify the sender
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> >>you is
> >>>>prohibited.
> >>>>> _______________________________________________
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> >>>>>
> >>>>_______________________________________________
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> >>_______________________________________________
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