Thanks for the response but that is not really what I am looking for.

Indeed I am use a class.

I am able to revert the component back to a MC by removing all the data in
the Component Definition wizard. But the problem is that it seems to hold
onto that data (some how) even though the wizard is blank.

I was able to drill into my MC and copy all the frames and paste them into a
new MC and relink to my class file. Then I deleted the old MC.  This worked
(of course) but there should be a way to remove all the component definition
data without having to rebuild the MC.

Charles P.



On 12/30/05, GregoryN <[EMAIL PROTECTED]> wrote:
>
>
> If your component is based on AS2 class - just associate another mc
> with it.
>
> If not (as I suspect :) , I'd suggest to make a little/single SWF with
> only
> this component and then decompile it with Flare or another tool.
> You'll get an abstract code, but will be able to restore everything.
>
> Hope this can help you.
>
>
> --
> Best regards,
> GregoryN
> ================================
> http://GOusable.com
> Flash components development.
> Usability services.
>
> > -------------  Charles Parcell wrote:
> > I was working on creating a little component based on a MC I have in my
> > current project. After playing a little I decided that I would wait till
> the
> > project was done before packaging the component for my team to use.
> > Somewhere in the process something got mucked up.  When I run my project
> the
> > MC does not behave as it should. As a matter of fact it seems to be
> holding
> > onto variables and values from when I was setting it up as a component
> (via
> > the Component Definition wizard).
> >
> > My question is, how to you properly reinstate the MC once you have
> started
> > adding component defining properties??
> >
> > Charles P.
>
>
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