Pascal FODOR wrote:
Humm, looks like this is getting away from the question ;-)
The problem with:

if ( className != "" ) return false;

    instance = new className( valueObject );
    return instance;

Is that className is a string not a reference so new className() won't work.
He you tried eval(className) as you suggested?
Nah, I hacked it to together with a switch/case-block. Works fine. I dropped my Artificial Life idea and just implementated the A* Path finding algorithm in a isometric game field. :-) Works nice and easy.

Yours,
Weyert de Boer

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