Hey, that's in the right way, but I advice you to check out frist in the Flash Kit site www.flashkit.com much better for samples.
Thanks 2006/1/4, blists <[EMAIL PROTECTED]>: > > Hello, > > I am trying to build a GUI in flash where the user can drag objects from a > side panel onto a stage area to arrange a picture album. > > The user can drag items from the "pictures and borders" window, onto the > stage aswell as adding borders an textual captions. > > The key functionality I need is: > > 1. Drag from library and snap to grid. I have this part working for the > most part! > > 2. Resize handles shown around elements, and drag and resize > functionality. I can't figure out the best way to approach this. > > 3. Drag "textfields" to stage and add text, position below or above > pictures and resize the text fields. > > I'm fairly new to OOP, but am thinking about creating some sort of > "uiObject" that each shape/piece will extend. Currently, there are pictures, > text, frames and border elements. Each of which requires some of the same > functionality. That being the ability to be dragged to stage, resized and > possibly having some other attributes set that are common to all. The bjects > will also have some unique properties. > > I also need to be able to track their position on stage and save their x > and y positions relative to the stage to a DB, so that I can save and reload > the layout. I suppose I need some sort of a parent class like > "LayoutManager" to manage this, and possibly hold an array of objects on the > stage. > > Does this sound like the correct approach? Since this type of application > has been done a thousand times, does anyone know of any resources for this > type of app? > > Thanks for your input! > > Brook > > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- ---------------------------- Igor Costa www.igorcosta.com
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