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Today's Topics:

  1. RE: >> link + php (Adrian Lynch)
  2. Re: standalone+amfphp doesn't work (Anthony Covert)
  3. duplicateMovieClip question (Johan Lopes)
  4. Re: Flash does not run when wmode is transparent and       div is
     hidden (Mike Britton)
  5. Masking with BitmapData (Weyert de Boer)
  6. Re: duplicateMovieClip question (Marc Hoffman)
  7. tweening and loader... (?ric Thibault)
  8. Re: standalone+amfphp doesn't work (Anggie Bratadinata)
  9. Flash equivalent of a Java class loader (August Gresens)
 10. Re: Flash does not run when wmode is transparent and       div is
     hidden (eric dolecki)
 11. Re: tweening and loader... (?ric Thibault)
 12. Re: Flash equivalent of a Java class loader (Johannes Nel)
 13. Re: Flash Lite Updater for Mac? (Michael Bedar)
 14. Re: Flash equivalent of a Java class loader (Jim Kremens)
 15. Re: Flash equivalent of a Java class loader (August Gresens)
 16. Re: Extending the XML class (Rifled Cloaca)
 17. Re: Pathfinding (Alan MacDougall)
 18. Re: Flash Lite Updater for Mac? (John Dowdell)
 19. Building a drag and drop GUI (blists)
 20. Anyone have a current link to XMLSA for AS2? (Chris Whiteford)
 21. Re: Anyone have a current link to XMLSA for AS2? (Mark Walters)
 22. speed degradation in openAMF serialisation (Johannes Nel)
 23. Re: Extending the XML class (Rich Rodecker)


----------------------------------------------------------------------

Message: 1
Date: Wed, 4 Jan 2006 17:00:24 -0000
From: "Adrian Lynch" <[EMAIL PROTECTED]>
Subject: RE: [Flashcoders] >> link + php
To: "Flashcoders mailing list" <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain;       charset="iso-8859-1"

Are you talking about changing the flashVar value in the page? If so, does
Flash pick up this change? I'd guess it doesn't and you'd need to reload the
movie, I guess by re-wrtiing the HTML, <object> tag etc.

Ade

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Michael
Klishin
Sent: 04 January 2006 16:25
To: Flashcoders mailing list
Subject: Re: [Flashcoders] >> link + php


Jim Tann wrote:
Use flashvars & Actionscript to select the movie. If I understand what
you want the buttons are on the webpage & not in the flash movie. If
this is so you will have to reload the page each time a button is
pressed passing a new value to the movie through flashvars to select
which movie to play.

And if you want to avoid reloading use JavaScript instead.

--
Michael "Antares" Klishin



------------------------------

Message: 2
Date: Wed, 04 Jan 2006 12:05:23 -0500
From: "Anthony Covert" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] standalone+amfphp doesn't work
To: Flashcoders mailing list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="ISO-8859-1"; format="flowed"

Do you have a full path to your gateway in the Service Browser?

You should be able to view the working service directly in flash.

On Wed, 04 Jan 2006 17:34:54 +0100 Gabriel <[EMAIL PROTECTED]> wrote:

Hi all,
I have a standalone movie connecting to amfphp.
It doesn't connect or have response from it, but it does if I open the swf with the browser...

any idea?


thanks a lot...
Gab



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------------------------------

Message: 3
Date: Wed, 4 Jan 2006 17:13:52 +0000
From: Johan Lopes <[EMAIL PROTECTED]>
Subject: [Flashcoders] duplicateMovieClip question
To: Flashcoders mailing list <[email protected]>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="iso-8859-1"

The snippet below takes one clip and duplicate it in rows and columns
- simple stuff.

_root.attachMovie("seat",seat_mc,_root.getNextHighestDepth(),{_x:-1000,_y:0});

function createSeats (xSpacing:Number,ySpacing:Number,rows:Number,cols:Number) {

      var xSpacing:Number = xSpacing;
      var ySpacing:Number = ySpacing;

      var xStart:Number = 10;
      var yStart:Number = 30;
      var v:Number = 0;
      var i:Number = -1;

      // specified by the user
      var rows:Number = rows;
      var cols:Number = cols;

      while (++i < cols) {
              var j:Number = -1;
              while (++j < rows) {
                      ++v;
                      var name:String = "seat" + v;
                      _root[seats].duplicateMovieClip (name, v);
                      _root[name]._x = xStart + i * xSpacing;
                      _root[name]._y = yStart + j * ySpacing;
              }
      }
}

createSeats(10,10,7,20);


Now rather than the final result being duplicated in rows and cols
like a square or a box, I'd like to let the user decide the amount of
angle to the left or right , so as to give it a "perspective" or
skewed look - if that makes any sense.

Please see the attached gifs for a better explanation.

Any help appreciated.

/Johan

------------------------------

Message: 4
Date: Wed, 4 Jan 2006 12:17:51 -0500
From: Mike Britton <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] Flash does not run when wmode is
        transparent and div is hidden
To: Flashcoders mailing list <[email protected]>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1

I never use wmode transparent -- it's buggy and broken.

Mike


------------------------------

Message: 5
Date: Wed, 04 Jan 2006 18:17:59 +0100
From: Weyert de Boer <[EMAIL PROTECTED]>
Subject: [Flashcoders] Masking with BitmapData
To: Flashcoders mailing list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

As you might know I am working on a little difference keying thingy in Flash. This isn't working at all, but I know got all the right information to mask it i.e. strip away the background. I only the code I try doesn't work for me. I am using the following code:

outputFrame.clear(); // reset outputFrame.draw( this.videoFrame, new Matrix(), null, "normal", null, true ); // the normal (background) outputFrame.draw( this.maskedFrameBlurred, new Matrix(), null, "alpha", null, true ); // the mask (white/black) outputFrame.draw( outputFrame, new Matrix(), null, "auto", null, true ); // auto-merging

Only this code doesn't work for me, would anyone here happen to know what might be wrong?

Yours,
Weyert de Boer




------------------------------

Message: 6
Date: Wed, 04 Jan 2006 09:22:58 -0800
From: Marc Hoffman <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders] duplicateMovieClip question
To: Johan Lopes <[EMAIL PROTECTED]>,      Flashcoders mailing list
        <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="us-ascii"; format=flowed

Johan,

The list does not accept attachments, so your gifs didn't come through. It isn't clear to me what kind of rotation you're looking for -- the same applied to every clip, or something else. Please post the gifs to a URL, or send a more thorough description of what you need to happen.

- Marc

At 09:13 AM 1/4/2006, you wrote:
The snippet below takes one clip and duplicate it in rows and columns
- simple stuff.

_root.attachMovie("seat",seat_mc,_root.getNextHighestDepth(),{_x:-1000,_y:0});

function createSeats (xSpacing:Number,ySpacing:Number,rows:Number,cols:Number) {

      var xSpacing:Number = xSpacing;
      var ySpacing:Number = ySpacing;

      var xStart:Number = 10;
      var yStart:Number = 30;
      var v:Number = 0;
      var i:Number = -1;

      // specified by the user
      var rows:Number = rows;
      var cols:Number = cols;

      while (++i < cols) {
              var j:Number = -1;
              while (++j < rows) {
                      ++v;
                      var name:String = "seat" + v;
                      _root[seats].duplicateMovieClip (name, v);
                      _root[name]._x = xStart + i * xSpacing;
                      _root[name]._y = yStart + j * ySpacing;
              }
      }
}

createSeats(10,10,7,20);


Now rather than the final result being duplicated in rows and cols
like a square or a box, I'd like to let the user decide the amount of
angle to the left or right , so as to give it a "perspective" or
skewed look - if that makes any sense.

Please see the attached gifs for a better explanation.

Any help appreciated.

/Johan

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Hi,

I'm working on a purely bitmap based game engine I'm testing here

http://www.mrgamechef.com/

utilizing two movieclips, one for background build out and one for main draw area the rest is purely bitmap data blitted to a double buffer. the method is extremely fast but slows down after about 1 second in firefox. If you then right click on the browser areas and pop the property inspector for firefox, not flash..you'll see a return to the higher speed. Ive tested shutting down some of the blitting and also clearing memory in flash player, also turning off matrix and transforms on blitted items, it seems to be purely a firefox effect. Is there some type of refresh you can trigger in firefox to retain the speed? If you have no clue about blitting and double buffer
theres an article here
http://www.jessewarden.com/archives/2005/11/blitting_double.html

if you know how to effect firefox from browser or Flash please let me know, i already know about speeding up firefox with commands,
I want to speed it up for all viewers and not just myself

cheers

Ian Stokes





------------------------------

Message: 7
Date: Wed, 04 Jan 2006 12:31:08 -0500
From: ?ric Thibault <[EMAIL PROTECTED]>
Subject: [Flashcoders] tweening and loader...
To: Flashcoders mailing list <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi to you all,

I've just received a FLA from our graphist and must return it to him for further visual modifications and here is my problem:

There is (a minimum) 5 squares_mc inside a menu and on 10 frames of that menu there is a tweening of both coordinates and alpha values of all the squares_mc. The project specifies that there will be thumbnails inside those squares_mc...I'm using the loader component to do the trick inside of a square_c component (squares_mc are instances of square_c). My problem is that at the end of the tweening, the image loaded disapeares (another instance of the squares_mc because of the end of the tween.......).

I must not touch the timeline of the menu and the tweening of the squares_mc but how can I do the load image and conserve it? I've tried reloading the image put I have a 1 frame blank... not acceptable!

Thanks for any suggestions...



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