I was wondering if anyone knew of a way or even the best way to go about attaching a single movieClip multiple times along the x axis when the actual width of the clip is determined my the content that it loads.
In this case I am just trying to serve up a number of "buttons" that look like tabs. The clip being attached handles the creation of a text field, loading and formatting its text (or label) then drawing up the graphic which makes it look lie a tab. I would like to attach them all at once using a loop and the main problem I encountered is getting flash to instantiate and recognize the previously loaded clip on the stage so that its x position and width can be determined before the loop recommences. I tried something like if (tabArray.length != 0) { var i:Number = 0; var clipPositioner:Number; var previouslyLoadedClip:MovieClip; while (i < tabArray.length) { var tabName = "TabBtn" + i; var level = i + 1; if (tabName == "TabBtn0) { previouslyLoadedClip = tabName; } else { previouslyLoadedClip = tabName.substring(0, 5) + (i-1); clipPositioner = [previouslyLoadedClip]_x + [previouslyLoadedClip]_width + 1; this.attachMovie("TabBtn_mc", tabName , level, { _x: clipPositioner }); updateAfterEvent(); // THIS DOESN'T WORK - NEITHER DOES : onClipEvent(load) { i++ } i++; } } I understand why the updateAfterEvent() and onClipEvent(load) methods don't work within the context above, but I am still uncertain how would be the best way to go about accomplishing this. I would appreciate it if someone could point me in the right direction. Thanks Dennis _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders