Hi there,
I'm working on a 3Dish flash game where a player moves across a
perspective gameboard. It's not isometric, there's real perspective
distortion on the square gameboard.
I'm using the Tween class to move from tile to tile, respecting the
perspective distortion. onMotionFinished I check if a key is still
pressed and continue to move to the next tile if so.
If I set my framerate to 25, there's a tiny hickup in the motion. If
I move to 50 (and double the time a character has to travel to the
next tile), the hickup is gone.
--> Do you think I'll run into trouble further in my development
using this frameRate of 50? I've planned some AI for the enemies
defending / tracking the game boards, I don't want the lot to come to
a grinding halt.
Thanks!
Sander.
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