But still for non-developers this seems like a good trick,
I have been programming in flash for 4 yrs now, I still can't depend on 3rd
party compilers (atleast with commercial projects that I do for my company)

On 1/11/06, Steven Sacks <[EMAIL PROTECTED]> wrote:
>
> 3rd party compilers are reported to be ridiculously faster than the IDE.
>
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Nathan Derksen
> > Sent: Wednesday, January 11, 2006 8:09 AM
> > To: Flashcoders mailing list
> > Subject: Re: [Flashcoders] reducing build times
> >
> > In the Flash IDE, you can convert movie clips in the library into
> > compiled clips. Select your movie clips, right click, and select
> > Convert to Compiled Clip. This will pre-compile these movie clips,
> > and their linkage IDs (if any) will also remain intact. I've done
> > this in the past with movie clips for custom skins, and it saved a
> > heap load of time from the compile process. I had one movie
> > clip as a
> > placeholder that contained a copy of all the other movie clips.
> > Compiling the one movie clip automatically included all the other
> > ones in the compiled clip. The one thing is that make sure you save
> > your original movie clips in another file, as once you convert then
> > delete the original clip, the compiled clip is not editable.
> >
> > Nathan
> > http://www.nathanderksen.com
> >
> >
> > On Jan 8, 2006, at 4:49 PM, Mark Winterhalder wrote:
> >
> > > On 1/9/06, Uri <[EMAIL PROTECTED]> wrote:
> > >> i'm trying to reduce build (publish) times for a project i'm
> > >> working on. I
> > >> have many vector symbols that have AS2 classes assigned to them.
> > >> Since i'm
> > >> working with complex vector symbols, it takes flash quite a while
> > >> to publish
> > >> the swf of the movie each time.
> > >>
> > >> Could anyone suggest a way to have the symbols' graphic vector
> > >> data compiled
> > >> once, so that i can later change their AS2 class code without
> > >> compiling the
> > >> vector data for them over and over again?
> > >>
> > >> thanks
> > >> Uri
> > >> _______________________________________________
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