rutbum. s
 if (now == "afternoon") {
>                    return   "Disco Rules";
>                } else {
>                       return "Samba Rules";
>                }

On 1/12/06, Johannes Nel <[EMAIL PROTECTED]> wrote:
>
> forgot the return statement in there
> nction get  displayGreeting():String {
> >                if (now == "afternoon") {
> >                    return   message = "Disco Rules";
> >                } else {
> >                       return message = "Samba Rules";
> >                }
>
> On 1/12/06, Andy Johnston < [EMAIL PROTECTED]> wrote:
> >
> > Whats the problem?
> >
> > > Hi,
> > >
> > > The code would be helpful :)
> > >
> > > /**
> > > A Simple hello class
> > > that assigns a custom
> > > message to a text field
> > > based upon time of day.
> > > **/
> > > class com.bushidodeep.Hello {
> > >     private var width:Number;
> > >     private var height:Number;
> > >     private var stageHeight:Number = 300;
> > >     private var stageWidth:Number = 300;
> > >     private static var textFieldDepth:Number = 0;
> > >     private var messageFormat:TextFormat;
> > >     public var messageDisplay:Function = displayGreeting;
> > >     public var message:String = "";
> > >     public var now:String = "afternoon";
> > >     // Movie clip that will contain visual
> > >     // elements of the hello.
> > >     private var container_mc:MovieClip;
> > >     //
> > >     public function Hello(target:MovieClip) {
> > >         container_mc = target.createEmptyMovieClip("blah", 1);
> > >         placeGreeting();
> > >     }
> > >     private function placeGreeting() {
> > >         messageFormat = new TextFormat();
> > >         messageFormat.font = "Verdana";
> > >         messageFormat.color = 0xffffff;
> > >         messageFormat.bold = true;
> > >         container_mc.createTextField("messageText", textFieldDepth,
> > > 75,  100, 150, 25);
> > >         container_mc.messageText.text = messageDisplay;
> > >         container_mc.messageText.border = false;
> > >         container_mc.messageText.setTextFormat(messageFormat);
> > >     }
> > >     private function displayGreeting() {
> > >         if (now == "afternoon") {
> > >             message = "Disco Rules";
> > >         } else {
> > >             message = "Samba Rules";
> > >         }
> > >     }
> > > }
> > >
> > > On Jan 12, 2006, at 2:29 PM, Chris Kennon wrote:
> > >
> > >> Hi,
> > >>
> > >> In the following, I'm attempting to apply the value os an  expression
> > >> in a function to a textField. A pit of quicksand has  developed.
> > >> Would someone lend a hand?
> > >>
> > >> Respectfully,
> > >> Christopher Kennon
> > >> Bushidodeep.com
> > >> _______________________________________________
> > >> Flashcoders mailing list
> > >> Flashcoders@chattyfig.figleaf.com
> > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > > _______________________________________________
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> >
> > _______________________________________________
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> j:pn
>



--
j:pn
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