Thank you Ralph,

I think I'll use onEnterFrame with a progress bar showing the status of the
saving process progress. It'll look a bit lame being slow, but if thats what
we can do now then i hope it'll look ok
the problem is that I am saving off 400x200 bitmapData instance multiplied
by X layers !

Thanks again man
Yehia

On 1/21/06, Ralph Caraveo <[EMAIL PROTECTED]> wrote:
>
> Try this:
> http://www.ifbin.com/news/2005/09/flash-8-webcam-snapshot-by-robert-m.ht
> ml  Costs money :(
>
> Or this:
>
> http://www.m3style.lv/bo/experiments/flash2jpg/
>
>
> Sorry, I just should have posted this in my last email.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Yehia
> Shouman
> Sent: Friday, January 20, 2006 2:59 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] BitmapData dump ?
>
> Hi all,
>
> I just don't believe its true, so I thought I'd ask here as a last
> resort.
>
> Is there any way I could store or get the data inside the bitmapData
> instances ? I dream of a way I could save locally several bitmap layers.
>
> I wouldn't go for getPixel because its too freaking slow ! I don't know
> what use is it if we can't have it scan the bitmap quickly,
>
> is there a Dump bitmap data anything like this, something I could use to
> reconstruct the bitmapData instance when the flash movie runs again on
> the client's machine ?
>
> thanks for your help in advance
> Yehia
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