That's right. "_name" is a property of a movieclip object which is set the
time you create
and instance of a movieclip.
When creating a generic object, it doens't have a _name or name property,
unless
you give it one.
So, you could do this:
var fooObj:Object = new Object();
fooObj.name = "...." // whatever
But as Danny said, the variable that holds the object has absolutely nothing
to do with the name of the object. That goes the same for movieclips.
You can do:
var mc:MovieClip = _root.createEmptyMovieClip("myClip", 100);
var movie:MovieClip = _root.myClip;
var clip:MovieClip = mc;
All three variables refer to the same movieclip object. Which is the name of
the movieclip?
Is it "mc", "movie", "clip" or "myClip"?
It's the last one, "myClip", because you set it when creating the instance
in the first place.
No matter which variable holds a reference of the movieclip object, it
doesn't affect the name property of the movieclip.
I hope this helps.
Dimitrios
----- Original Message -----
From: "Danny Kodicek" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" <[email protected]>
Sent: Monday, January 23, 2006 3:43 PM
Subject: Re: [Flashcoders] getting the name of an object
hi,
this might be obvious but how do I get the name of an object? If I got an
object named fooObj how can I get Flash to for example trace out the name
of the object, so that it traces "fooObj"? I know this works with
movieclips but how about objects or arrays?
Objects or arrays don't have a name. That is: you could have a variable
fooObj referring to some object O, and you could set another variable
barObj to refer to the same object. The object O is completely independent
of the variables referring to it. For that matter, an object held in an
array doesn't even have a variable name referring to it. So unless you set
up some kind of convention of your own, the request doesn't really make
much sense.
Danny
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