I haven't tried them, but the new version of fuse has besier tweens as well.  
 
http://www.mosessupposes.com/Fuse/fuse1.1docs/ZigoEngine.html
(bottom of the page)
 
It sounds like this comes down to preference.
 

        -----Original Message----- 
        From: [EMAIL PROTECTED] on behalf of Gerry Creighton 
        Sent: Thu 1/26/2006 9:47 AM 
        To: Flashcoders mailing list 
        Cc: 
        Subject: Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters
        
        

        You should re-fresh your memory by visiting ZEH's tweening site...it 
        has more than FUSE.
        Like the Bezier tweens...these are awesome!
        Zeh's code is updated to AS2 as of Dec. 16
        http://hosted.zeh.com.br/mctween/using.html
        
        
        On Jan 26, 2006, at 2:40 AM, Martin Klasson wrote:
        
        >
        >
        > The most up-to-date regarding to tweens and filtering tweens are this
        > one:
        > http://www.mosessupposes.com/Fuse/
        >
        > It is great. I love it mostly because it is non-prototyped (well, you
        > can turn the prototype-methods on as an option though)
        >
        > I would believe this is the best tween engine that exists for now.
        > Although it is still under development and improvements I would guess.
        > But it is great already now!
        >
        > Zeh's engine WAS the greatest, and then Laco made an own version of 
        > his
        > code to suit the AS2 when it came. And now Mosessupposes has taken 
        > it to
        > the next step.
        >
        > / martin
        >
        >
        > -----Original Message-----
        > From: [EMAIL PROTECTED]
        > [mailto:[EMAIL PROTECTED] On Behalf Of Zeh
        > Fernando
        > Sent: den 25 januari 2006 19:14
        > To: Flashcoders mailing list
        > Subject: Re: [Flashcoders] Q: Best tweening engine for Flash 8 filters
        >
        >> I was wondering what everyone is using to tween flash filters.
        >> The built in tween in Flash, or some third party tweening engine.
        >
        > You can use the built-in tweening classes to tween filters, but you 
        > have
        > to
        > work around the way the filters work (ie, you can't *change* a filter
        > property.. you have to clone it, modify it then re-apply it). In the
        > end,
        > it's just a wrap-around.
        >
        > Personally I've been using my own tweening extensions for that:
        >
        > http://hosted.zeh.com.br/mctween/doc_blurto.html
        >
        > They're prototype-based (although they work with AS2) and they don't
        > work
        > for all filters though (only blurring, glowing, beveling).
        >
        > Also, Moses Gunesch has added filter support to the Fuse Kit, so it
        > might be
        > worth checking out:
        >
        > http://www.mosessupposes.com/Fuse/
        >
        > Check the documentation for 1.1, where it's mentioned.
        >
        >
        > - zeh
        >
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