Guys can you tell me why this entire block of code work in F8 except the part 
where it hits the onRelease its like it doesn't even make it a button when 
applied. Any ideas?

buildCharMenu = function(totalChars, setNum){
        setMax = setNum * 5; 
        trace("setMax: " + setMax); //if set is 1 this returns 4
        setMin = setMax - 5; //limits total created in set to be 5
        trace("setMin: " + setMin); //if setMax is 4 this returns 0
        
        for(i=setMin; i<setMax; i++){
                charThumb = xmlNode.childNodes[i].attributes.thumb;
                trace("charThumb: " + charThumb);
                charThumb_MC = "charThumb" + i; //set new mc name
                trace(charThumb_MC);
                this.createEmptyMovieClip(charThumb_MC, 
this.getNextHighestDepth());
                this[charThumb_MC]._x = 365 + (50 * i); //initially the value 
is 0 so nothing is added
                this[charThumb_MC]._y = 408;
                //trace(charThumb_MC + ": " + this[charThumb_MC]._x);
                this[charThumb_MC].loadMovie(charThumb);
                this[charThumb_MC].myNum = i;
                
                this[charThumb_MC].onRelease = function(){
                        input_char_info(myNum);
                        trace("myNum: " + myNum);
                }
        }
}

Corban Baxter      |      rich media designer      |      www.funimation.com


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