Guys can you tell me why this entire block of code work in F8 except the part where it hits the onRelease its like it doesn't even make it a button when applied. Any ideas?
buildCharMenu = function(totalChars, setNum){ setMax = setNum * 5; trace("setMax: " + setMax); //if set is 1 this returns 4 setMin = setMax - 5; //limits total created in set to be 5 trace("setMin: " + setMin); //if setMax is 4 this returns 0 for(i=setMin; i<setMax; i++){ charThumb = xmlNode.childNodes[i].attributes.thumb; trace("charThumb: " + charThumb); charThumb_MC = "charThumb" + i; //set new mc name trace(charThumb_MC); this.createEmptyMovieClip(charThumb_MC, this.getNextHighestDepth()); this[charThumb_MC]._x = 365 + (50 * i); //initially the value is 0 so nothing is added this[charThumb_MC]._y = 408; //trace(charThumb_MC + ": " + this[charThumb_MC]._x); this[charThumb_MC].loadMovie(charThumb); this[charThumb_MC].myNum = i; this[charThumb_MC].onRelease = function(){ input_char_info(myNum); trace("myNum: " + myNum); } } } Corban Baxter | rich media designer | www.funimation.com _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders