Unless you are writing AS1 projects, I would recommend against using AS1 components. Ghostwire is great most of the time, but there are problems with the AS1 component model. Things like conflicts between different versions, etc.
-David R On 2/1/06, Steven Sacks <[EMAIL PROTECTED]> wrote: > > http://www.ghostwire.com/ > > The Ghostwire components are slim, quick, use the same methods that MMs > components use (dataProvider and what not), are easily skinnable, are > written in AS1 so you can go in and hack them if you like, etc. > > I highly recommend them. > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf > > Of Mike Britton > > Sent: Wednesday, February 01, 2006 6:15 AM > > To: Flashcoders mailing list > > Subject: Re: [Flashcoders] v2 components - are you kidding me? > > > > mCom components are an attractive alternative: > > > > http://www.metaliq.com/mCOM/ > > > > These were formerly known as 'glic'. Supposedly they are > > easier to skin, too. > > > > > > Mike > > > > > > On 2/1/06, Meinte van't Kruis <[EMAIL PROTECTED]> wrote: > > > 'something that can "play nicely" with stuff that other > > people are likely to > > > use' > > > > > > well, that's a good point, but it's hard to tell which > > stuff people are > > > likely to use, allthough macromedia's frameworks seems a good bet. > > > > > > but perhaps take a look at some opensource projects, i > > think that's a > > > definitely a nice way to play. I haven't looked much into > > it, but aswing ( > > > http://www.osflash.org/aswing) seems to be promising. > > > > > > But perhaps (v2) components aren't that evil though, I > > should get more into > > > it someday :). > > > > > > -Meinte > > > > > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote: > > > > > > > > Meinte, > > > > > > > > Thanks for the tip. I don't intend to use v2 components > > myself. I am > > > > trying to make a component for distribution, and I would > > like to make > > > > something that can "play nicely" with stuff that other people are > > > > likely to use. > > > > > > > > Jason > > > > > > > > On Jan 31, 2006, at 5:11 PM, > > [EMAIL PROTECTED] > > > > wrote: > > > > > > > > > From: Meinte van't Kruis <[EMAIL PROTECTED]> > > > > > Subject: Re: [Flashcoders] v2 components - are you kidding me? > > > > > To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com> > > > > > Message-ID: > > > > > > > <[EMAIL PROTECTED]> > > > > > Content-Type: text/plain; charset=ISO-8859-1 > > > > > > > > > > then maybe your question should be: > > > > > > > > > > Why do I use V2 components? > > > > > > > > > > -Meinte > > > > > > > > > > (the first time I even tried using components was when > > I discovered the > > > > > things it put on the highest level(of _root in that > > case), plus i saw > > > > > my > > > > > flash movie go from 5 to 60kb, I never looked at > > components again after > > > > > that.) > > > > > > > > > > On 1/31/06, Jason Rayles <[EMAIL PROTECTED]> wrote: > > > > >> > > > > >> My main question is: why does opening a v2 combobox > > subsequently cause > > > > >> an onRollOut event to fire every time I click a button > > or movieclip, > > > > >> and is there any way to prevent that? > > > > >> > > > > >> Some other questions I have are: > > > > >> Is there anything that the combobox does right? > > > > >> > > > > >> Why can I not use getNextHighestDepth anymore when I > > put a component > > > > >> on > > > > >> the stage? > > > > >> > > > > >> Why does DepthManager.kCursor exist when I can still > > attach all kinds > > > > >> of objects above that depth? > > > > >> > > > > >> Why can I attach movie clips at depths that are > > outside the valid > > > > >> range? > > > > >> > > > > > > > > _______________________________________________ > > > > Flashcoders mailing list > > > > Flashcoders@chattyfig.figleaf.com > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > _______________________________________________ > > > Flashcoders mailing list > > > Flashcoders@chattyfig.figleaf.com > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > -- > > Mike > > ---------- > > http://www.mikebritton.com > > http://www.mikenkim.com > > _______________________________________________ > > Flashcoders mailing list > > Flashcoders@chattyfig.figleaf.com > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > _______________________________________________ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders