1. can flash load .wav files? 2. can loadBytes simulate loading .wav files?
if so, it might be simpler to generate a .wav structure than a .swf -David R On 2/1/06, Martin Wood <[EMAIL PROTECTED]> wrote: > > i think that theoretically it may be possible to generate real time audio > just > in the 8.5 player. > > In the thread about MIDI and the flash player I mentioned an idea for > creating > real time audio streams using 8.5 > > Basically i think you could do it by using the loadBytes method in > flash.display.Loader by streaming bytes that represent a streaming swf > with audio. > > It should work, just needs the code to create the swf header and the right > bytes > to represent the audio tag inside the swf, then it should just be a matter > of > pumping the audio into the byte stream. > > I'd love to try it if i had the time. > > really, though it would make more sense to have a loadBytes method for > sounds as > well, but i wont go over all the points we covered in that other thread > again. :) > > martin. > > ryanm wrote: > >> 8.5 actually provides write as well as read access to the > >> waveforms? I haven't looked into it much, but i've only > >> seen people making visualizations of sounds, not actually > >> modifying or generating them in real-time. > >> > > I don't know, but there was talk of it at one time. What I said was > > *if* 8.5 provides low-level access, then you can make your own filters. > ;-) > > > > ryanm > > _______________________________________________ > > Flashcoders mailing list > > [email protected] > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > -- > Martin Wood > > http://relivethefuture.com/choronzon > _______________________________________________ > Flashcoders mailing list > [email protected] > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

