1. can flash load .wav files?
2. can loadBytes simulate loading .wav files?

if so, it might be simpler to generate a .wav structure than a .swf

-David R

On 2/1/06, Martin Wood <[EMAIL PROTECTED]> wrote:
>
> i think that theoretically it may be possible to generate real time audio
> just
> in the 8.5 player.
>
> In the thread about MIDI and the flash player I mentioned an idea for
> creating
> real time audio streams using 8.5
>
> Basically i think you could do it by using the loadBytes method in
> flash.display.Loader by streaming bytes that represent a streaming swf
> with audio.
>
> It should work, just needs the code to create the swf header and the right
> bytes
> to represent the audio tag inside the swf, then it should just be a matter
> of
> pumping the audio into the byte stream.
>
> I'd love to try it if i had the time.
>
> really, though it would make more sense to have a loadBytes method for
> sounds as
> well, but i wont go over all the points we covered in that other thread
> again. :)
>
> martin.
>
> ryanm wrote:
> >> 8.5 actually provides write as well as read access to the
> >> waveforms? I haven't looked into it much, but i've only
> >> seen people making visualizations of sounds, not actually
> >> modifying or generating them in real-time.
> >>
> >    I don't know, but there was talk of it at one time. What I said was
> > *if* 8.5 provides low-level access, then you can make your own filters.
> ;-)
> >
> > ryanm
> > _______________________________________________
> > Flashcoders mailing list
> > [email protected]
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
> --
> Martin Wood
>
> http://relivethefuture.com/choronzon
> _______________________________________________
> Flashcoders mailing list
> [email protected]
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
_______________________________________________
Flashcoders mailing list
[email protected]
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Reply via email to