I just think it gets pretty hairy after they get nested more than one level - functions that rely on other functions which rely on other functions are OK, but when they have to be executed in a certain order in order for them to work, gets real messy. Nothing wrong with a function that uses other functions though, certainly not - this is what a lot good class design consists of. With that said, I'm no expert either, so you can take what I said for what you think it's worth. There are tons of other people on this list more experienced than me.
>> Do I have a better way to do something like this? Weeeeelllll part'ner, I don't have time to look at your whole script and re-write it for you :) - I would have to know more about what you're trying to accomplish, because that "entire code" you published is trying to do a lot more than just show a random image. Anyway, did you get it working? Jason Merrill | E-Learning Solutions | icfconsulting.com >>-----Original Message----- >>From: [EMAIL PROTECTED] [mailto:flashcoders- >>[EMAIL PROTECTED] On Behalf Of Corban Baxter >>Sent: Wednesday, February 01, 2006 6:03 PM >>To: Flashcoders mailing list >>Subject: RE: [Flashcoders] understanding the for loop >> >>Yeah I know. I just meant what is wrong with me having fnctions that call >>functions etc? Do I have a better way to do something like this? >> >>Corban Baxter | rich media designer | www.funimation.com >> >> >>-----Original Message----- >>From: [EMAIL PROTECTED] [mailto:flashcoders- >>[EMAIL PROTECTED] On Behalf Of Merrill, Jason >>Sent: Wednesday, February 01, 2006 4:41 PM >>To: Flashcoders mailing list >>Subject: RE: [Flashcoders] understanding the for loop >> >>>>Jason could you possibly help me off list on a better way to throw >>this stuff >>>>around? I am really in the dark here and it would be a huge help if >>you could >>>>explain a better way to format this. Or anyone for that matter. >>Thanks! >> >>Nah, don't be silly. ;) I spent a little more digging and found it: >> >>In the getSetsNLayout function, you have: >> >> gatherImages4Layout(totalSets, layoutNum); >> >>But there is no "totalSets". It should be this instead: >> >> gatherImages4Layout(totalSetsNLayout, layoutNum); >> >>You just need a little more practice tracing values, and you can find >>stuff like this. I don't mean that as condescending, don't take it that >>way. But this is just a matter of tracing exact variables and finding >>back where things are breaking. >> >> >>Jason Merrill | E-Learning Solutions | icfconsulting.com >> >> >> >> >> >> >>NOTICE: >>This message is for the designated recipient only and may contain privileged >>or >>confidential information. If you have received it in error, please notify the >>sender >>immediately and delete the original. Any other use of this e-mail by you is >>prohibited. >>_______________________________________________ >>Flashcoders mailing list >>[email protected] >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>_______________________________________________ >>Flashcoders mailing list >>[email protected] >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _______________________________________________ Flashcoders mailing list [email protected] http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

