> ?
hmmm, we all seem to be speaking in short half sentences, or punctuation. The prototype property is fully accessible in AS2, and because of general shortcommings in Flash. (MovieClips, for example, are a cross-breed of the common prototype-based class and a sprite of magic underscored properties carried over from the ver beginnings of Flash) Macromedia uses the prototype for their vs 2 components' DepthManager class: function DepthManager() { MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = createChildAtDepth; ... _global.ASSetPropFlags(MovieClip.prototype, "createClassChildAtDepth",1); _global.ASSetPropFlags(MovieClip.prototype, "createChildAtDepth",1); ... I suggest using it sparingly. Make sure adding it to the prototype is the only thing that makes sense. This because it's always hard to track down bugs added to the prototype when they could have been added from anywhere. Tyler _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders