What he said. By default, the sound is set to event, which means that
it will play without concern to the pace of the timeline. If the
timeline skips a frame due to performance, or stops completely
because you paused it with script, the sound will keep going. By
setting it to stream, it is tied directly to the timeline, and will
remain in sync regardless of performance or playhead manipulation.
Nathan
http://www.nathanderksen.com
On Feb 6, 2006, at 11:09 AM, Tom Rhodes wrote:
set it to stream
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Marcelo
Wolfgang
Sent: 06 February 2006 20:02
To: Flashcoders mailing list
Subject: [Flashcoders] Timeline sound delay
Hi list,
I'm doing a freelance project, and I'm having problems with sound
sync. I've placed a sound in the timeline and syncronized the
animation, it was ok on the movie preview so I've published it.
In my browser the syncing was all wrong, and again I fixed it.
So I finished of the job and send it to my contractor, the sound was
so delayed that he made me cut the animation in about 10 secs to
almost sync with his computer.
Now it is completely off sync in my machine, and I can't understand
why that difference happens.
Can anyone here throw some light in this issue ? Please, I want any
tip you can offer.
TIA,
Grillo
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