I tried it at 6fps and it worked, but it's also working at 12fps right now. (As I said, it's intermittent.)

It was at 12fps, which seems none too high... Why would this cause a completion handler to get blocked? (There's no animation going on at this point, nothing dynamic about the frame it's on at all, and anyway, Flash can't be pre-empting handlers based on frame workload, can it?!)

I'll look out for it hanging again, and re-try the 6fps thing then...

Thanks,
--Dave


High framerate. What is your framerate? Try it at 6fps, do you still see
the problem?

----- Original Message -----
From: "David Cohn" <[EMAIL PROTECTED]>
To: <flashcoders@chattyfig.figleaf.com>
Sent: Friday, February 10, 2006 5:00 PM
Subject: Re: [Flashcoders] XML load hang...



Agreed it looks like my fault... but it's a simple app (no key
listeners, etc.)
What could I be doing that could cause such behavior?


David Cohn schrieb:
Hey all,

It seems that sometimes when I issue a "load" on an XML object, the
"onLoad" function doesn't get called until something or other happens
in Flash.... e.g. moving the mouse!

Anyone see this behavior?  And/or know why?
This must be some side effect you're observing. Here it does
everithing
it should without something other happening...


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