I tried it at 6fps and it worked, but it's also working at 12fps
right now. (As I said, it's intermittent.)
It was at 12fps, which seems none too high... Why would this cause a
completion handler to get blocked?
(There's no animation going on at this point, nothing dynamic about
the frame it's on at all, and anyway, Flash can't be pre-empting
handlers based on frame workload, can it?!)
I'll look out for it hanging again, and re-try the 6fps thing then...
Thanks,
--Dave
High framerate. What is your framerate? Try it at 6fps, do you
still see
the problem?
----- Original Message -----
From: "David Cohn" <[EMAIL PROTECTED]>
To: <flashcoders@chattyfig.figleaf.com>
Sent: Friday, February 10, 2006 5:00 PM
Subject: Re: [Flashcoders] XML load hang...
Agreed it looks like my fault... but it's a simple app (no key
listeners, etc.)
What could I be doing that could cause such behavior?
David Cohn schrieb:
Hey all,
It seems that sometimes when I issue a "load" on an XML object, the
"onLoad" function doesn't get called until something or other
happens
in Flash.... e.g. moving the mouse!
Anyone see this behavior? And/or know why?
This must be some side effect you're observing. Here it does
everithing
it should without something other happening...
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