I have had instances where it took 2 frames to initialize. And to critique your code, you should delete the onEnterFrame BEFORE calling init, in case the init function creates an onEnterFrame of its own, it would be deleted immediately.
On 2/12/06, Stan Vassilev <[EMAIL PROTECTED]> wrote: > > if all it needs is one frame then: > > onEnterFrame = function () { > init(); // init code here that calls Stage.width > delete onEnterFrame; > } > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- ------------------------- Lanny McNie _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com