Hi Rob,

  The book deals with exactly that sort of stuff, from fairly much first
principles - then later goes on to talk about 3D. From what I understand, it
was pretty much written to deal with exactly your situation...

(Danny is on this list somewhere, so can no doubt speak for himself. :-) )

Cheers,
  Ian

On 2/20/06, Hairy Dog Digital <[EMAIL PROTECTED]> wrote:
>
> This is the second time (and maybe there were others) that I saw this book
> recommended on Flashcoders. Holding aside game programming, how good of a
> job does this book with general geometry, trig, calculus, and physics?
> I've
> had several occasions where I am handling animations programmatically via
> ActionScript and have gone scrambling to old college texts (really old) or
> online sites to dig up stuff that I've long forgotten. Does this text
> handle
> those core parts, or does it assume a certain knowledge level, then jump
> right into 3D physics?
>
> ...Rob
>
>
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