Hi Rob, The book deals with exactly that sort of stuff, from fairly much first principles - then later goes on to talk about 3D. From what I understand, it was pretty much written to deal with exactly your situation...
(Danny is on this list somewhere, so can no doubt speak for himself. :-) ) Cheers, Ian On 2/20/06, Hairy Dog Digital <[EMAIL PROTECTED]> wrote: > > This is the second time (and maybe there were others) that I saw this book > recommended on Flashcoders. Holding aside game programming, how good of a > job does this book with general geometry, trig, calculus, and physics? > I've > had several occasions where I am handling animations programmatically via > ActionScript and have gone scrambling to old college texts (really old) or > online sites to dig up stuff that I've long forgotten. Does this text > handle > those core parts, or does it assume a certain knowledge level, then jump > right into 3D physics? > > ...Rob > > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com