James Marsden wrote:
Hi folks,
Re: the post earlier today -
I managed to nail the collision detection, and now it works like a
dream :) If there are any other beginners struggling with collision
detection for scrolling tilebased games (particularly using Strille's
supertile engine[1]), check out TonyPa's vector tutorials [2]. It's
all there in plain english.
It seems to me that frame independent circle-line collision combined
with Strille's supertile engine, rules in terms of speed and
flexibility for a Sprite's interaction with the game world.
I'm now going to work on an easy-to-manage beginners AS 2.0 platform
game kit combining these approaches with a Flash IDE based map editor.
If anyone would like this kit, mail me offlist and I'll be happy to
share it when I'm done.
[1] http://www.tonypa.pri.ee/vectors/start.html
[2] http://www.strille.net/tutorials/part1_scrolling.php
Cheers,
J
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Tonypa and strille are legends by my book. I owe a hell of a lot to
those guys.
If they're on this list; hey guys. I have a thank-you-buffer waiting to
unload on you two (ew)
- Andreas
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