James Marsden wrote:
Hi folks,

Re: the post earlier today -

I managed to nail the collision detection, and now it works like a dream :) If there are any other beginners struggling with collision detection for scrolling tilebased games (particularly using Strille's supertile engine[1]), check out TonyPa's vector tutorials [2]. It's all there in plain english.

It seems to me that frame independent circle-line collision combined with Strille's supertile engine, rules in terms of speed and flexibility for a Sprite's interaction with the game world.

I'm now going to work on an easy-to-manage beginners AS 2.0 platform game kit combining these approaches with a Flash IDE based map editor.

If anyone would like this kit, mail me offlist and I'll be happy to share it when I'm done.

[1] http://www.tonypa.pri.ee/vectors/start.html

[2] http://www.strille.net/tutorials/part1_scrolling.php


Cheers,

J
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Tonypa and strille are legends by my book. I owe a hell of a lot to those guys. If they're on this list; hey guys. I have a thank-you-buffer waiting to unload on you two (ew)

- Andreas
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