Yeah my bad, I didn't think flash could do a skewed radial gradient. Now
it makes sense :)
 
-- 
 
"His comrades fought beside him, Van Owen and the rest...
       But of all the thompson gunners- Roland was the best."
 
Josh McDonald
Analyst Programmer
Information Technology
Ph: 61 7 3006 6460
Email: [EMAIL PROTECTED]


>>> [EMAIL PROTECTED] 24/02/2006 9:40:41 am >>>

:)

it's probably not a joke.

if the height and width values are non-identical, then rotating would
have
an effect (the fill is not radially symetrical).

anyway, I don't know the answer to the question, but maybe the rotation
is
being performed before the scaling (this would probably not have any
visible
effect)


glenn


----- Original Message ----- 
From: "Josh McDonald" <[EMAIL PROTECTED]>
To: <flashcoders@chattyfig.figleaf.com>
Sent: Friday, February 24, 2006 9:22 AM
Subject: Re: [Flashcoders] rotate gradient fill


Dude is this a joke? What do you get when you rotate a circle? Or are
you just trying to say something else? If it's not, what are you
expecting to happen when you change r for a radial gradient?

-Josh

-- 

"His comrades fought beside him, Van Owen and the rest...
       But of all the thompson gunners- Roland was the best."

Josh McDonald
Analyst Programmer
Information Technology
Ph: 61 7 3006 6460
Email: [EMAIL PROTECTED]


>>> [EMAIL PROTECTED] 23/02/2006 11:58:42 pm >>>

Hello people!

Just noticed that beginGradientFill matrix r property doesn't have any
effect on radial fills.
That might be my mistake as well, though i tested it with MM sample
code and
still no luck.
this.createEmptyMovieClip("gradient_mc", this.getNextHighestDepth());
with (gradient_mc) {
    colors = [0xFF0000, 0x0000FF];
    fillType = "radial";
    alphas = [100, 100];
    ratios = [0, 0xFF];
    matrix = {matrixType:"box", x:100, y:125, w:200, h:150,
r:(90/180)*
Math.PI};
    beginGradientFill(fillType, colors, alphas, ratios, matrix);
    moveTo(100, 100);
    lineTo(100, 300);
    lineTo(300, 300);
    lineTo(300, 100);
    lineTo(100, 100);
    endFill();
}

In this code changing 90 degrees to anything else has no effect at
all.
Anyone noticed this one before, maybe somebody have ideas how to make
workaround?
I know about Matrix object in flash player 8 that might help me with
this
problem but I'd like to avoid it and stay flash player 7 compatible as
long
as possible.

Janis
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