yeah, gotta "switch back" from settimeout to setinterval now (because of
the need to export for flash 7). btw: is there an better way to update the
interval without having to clear it first?


Am 27.02.2006 17:38 Uhr schrieb "eric dolecki" unter <[EMAIL PROTECTED]>:

> flash 8 only - but you could create a setInterval manager... to ensure you
> aren't creating the same one again (which is disasterous), and cleans them
> up neatly, etc.
> 
> On 2/27/06, lars <[EMAIL PROTECTED]> wrote:
>> 
>> but flash8 only, isnt it? i just could use it, but for a flash 7 project
>> :)
>> 
>> 
>> Am 27.02.2006 17:21 Uhr schrieb "eric dolecki" unter <[EMAIL PROTECTED]>:
>> 
>>> Its like the javascript setTimeout... fire once & forget about it -
>> cleans
>>> itself up (instead of creating a setInterval and then cleaning it up,
>>> checking to make sure it didn't exist before creating, etc.)
>>> 
>>> It is undocumented but its in there.
>>> 
>>> - e.dolecki
>>> 
>>> On 2/27/06, lars <[EMAIL PROTECTED]> wrote:
>>>> 
>>>> i just ported a little javascript game to flash and forgot to
>>>> "translate" on line: settimeout(moveenemies, speed)... i first
>>>> noticed when exporting it to flash7 because the enemies didnt
>>>> move, but the do when exported to flash8! what's going on?
>>>> settimeout works in flash8? is this some externalinterface
>>>> thingy or what? thanks: lars
>>>> 
>>>> 
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