So to summerize, you have no more issues? I only ask because we are quickly
running out of letters.

Jim

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of elibol
Sent: 27 February 2006 20:45
To: Flashcoders mailing list
Subject: Re: [Flashcoders] specific circumstance with shared library fonts

It does! You're right, my explanation is ludacris.

But in the context of my explanation, you've introduced two new conditions.
It's some hack: One is to load a library stub, which seems to make library
elements dynamically accessible, and the other is to load the library in as
a movieclip, which seems to import all the library elements.

Thanks Jim, I wouldn't have understood it without the example...

So, the way it makes sense in my original context:

additional conditions:
m = shared stub clip from a
j = stub clip imported to b from a
k = clip containing stub clip exports to first frame in b
l = a is loaded as child clip of b
n = entertain jims confusion

with m, j, k, and l, e leads to d, and n too!

Thanks again!

M.

On 2/27/06, jim <[EMAIL PROTECTED]> wrote:
>
> I Made an example,
>
> http://www.codesortium.com/demo/sharedlibrary/example.zip
>
> Jim
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of jim
> Sent: 27 February 2006 19:24
> To: 'Flashcoders mailing list'
> Subject: RE: [Flashcoders] specific circumstance with shared library
> fonts
>
> Your explanation has
>
> A: confused me
>
> :) im sure I can help you out with this as I have done it before.
>
> 1. create sharedassets.fla, add font export for Actionscript & export in
> first frame.
>
> 2. add a movieclip "stub" to library & export for runtime sharing in
> sharedassets.swf & export for Actionscript & export in first frame.
>
> 3. create importassets.fla, add movieclip "stub" to library import for
> runtime sharing from sharedassets.swf.
>
> 4. create a movieclip "stub_holder" export for Actionscript & export in
> first frame.
>
> 5. drag instance of stub onto stage in side "Stub_holder".
>
> 6. in importassets.fla use actionscript to make sure that
> sharedassets.swf is loaded before trying to use anything in
> sharedassets.swf.
>
> This works for me, the only other thing you must make sure of is you use
> the name you gave the font when sharing.
>
> Hope this helps
> Jim
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of elibol
> Sent: 27 February 2006 18:13
> To: Flashcoders mailing list
> Subject: [Flashcoders] specific circumstance with shared library fonts
>
> I'm sorry guys, I know questions related to this topic are often
> repeated,
> but the circumstance of my problem is very specific.
>
> My goal:
> I must load my fonts from a shared library, then load the font into a
> dynamically generated textfield.
>
> My problem:
> It doesn't work.
>
> Here is where I am:
>
> items:
> a = location of fonts exported as shared library symbols
> b = swf file that imports fonts from a
>
> conditions:
> f = instantiating textfields at authortime
> g = instantiating any* textfield
> h = exporting font for actionscript
> i = no textfields instantiated at author time
>
> goal:
> e = b with i
>
> outcomes:
> c = b cannot use the shared font
> d = b can use the shared font
>
> experiments:
> p = a with f leads to c
> q = b with f leads to d
> r = b with g leads to d
> s = b with h leads to d
> t = e leads to c
>
> Because of t, I'm convinced that g is necessary in order for d. I need
> t,
> but it doesn't seem possible based on the conditions I'm using. There
> may be
> other conditions which with d is possible with e.
>
> I will test any relevant conditions that're provided. If it's known to
> be
> impossible, however, please let me know.
>
> Thank you,
>
> M.
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