I have been mucking with this for several days and would love if someone could 
point me at an up-to-date explanation of how live preview is supposed to be 
done.

I have read about the old style of doing it using onUpdate() and an external 
.swf.

I have watched trace() statements execute my init(), createChildren(), 
constructors and property setters.

I have read posts saying that live preview mode does not support depths (only 
one depth), which can't be right (more prayerful), because most custom 
components are going to dynamically add MovieClips and graphics.

I have looked at mm_livepreview.as and read through the comments, but am unsure 
as to how it fits in the scheme of things.

Code using attachMovie and loadBitmap to load graphics or bitmaps from the 
library work in test mode, but return undefined in Live Preview.  Why can't I 
load graphics or bitmaps from the library?  Obviously MovieClip symbols show up.

Other than the simple triangle sample on the Macromedia web site which uses the 
old onUpdate/external .swf approach, there seems to be very little on this 
topic.  Please, just point me in the right direction!!  Thank you.

Fred.


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