I have been mucking with this for several days and would love if someone could point me at an up-to-date explanation of how live preview is supposed to be done.
I have read about the old style of doing it using onUpdate() and an external .swf. I have watched trace() statements execute my init(), createChildren(), constructors and property setters. I have read posts saying that live preview mode does not support depths (only one depth), which can't be right (more prayerful), because most custom components are going to dynamically add MovieClips and graphics. I have looked at mm_livepreview.as and read through the comments, but am unsure as to how it fits in the scheme of things. Code using attachMovie and loadBitmap to load graphics or bitmaps from the library work in test mode, but return undefined in Live Preview. Why can't I load graphics or bitmaps from the library? Obviously MovieClip symbols show up. Other than the simple triangle sample on the Macromedia web site which uses the old onUpdate/external .swf approach, there seems to be very little on this topic. Please, just point me in the right direction!! Thank you. Fred. _______________________________________________ [email protected] To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com

