not really... more like this:

http://promotion.yepp.co.kr/j70/main.html



On 3/3/06, Ryan Potter <[EMAIL PROTECTED]> wrote:
>
> Are you looking for something like a tsunami effect where the proximity of
> the mouse effects the size and position of the clips?
>
> Like the nav here:
> www.miketea.com
>
>
>         -----Original Message-----
>         From: [EMAIL PROTECTED] on behalf of eric
> dolecki
>         Sent: Fri 3/3/2006 1:05 PM
>         To: Flashcoders mailing list
>         Cc:
>         Subject: Re: [Flashcoders] Move object along a curve
>
>
>
>         Thats very cool too - but I would like to dynamically affect the
> position of
>         a MC, not using a tween engine where i tell it go from here to
> there. I just
>         wanna be able to tell a mc to be:
>
>         a scale
>         an alpha
>         at this x, y
>
>         and when I move my mouse up/down, affect all three of those, while
> moving it
>         on an arc.
>
>              http://www.ericd.net/new_css/img/arc.jpg
>
>         Like that - ultimately with more than one object - using a bunch
> of them...
>
>
>
>         On 3/3/06, Moses Gunesch <[EMAIL PROTECTED]> wrote:
>         >
>         > Eric,
>         >
>         > Yeah Uhlmann's stuff is incredible, really sophisticated,
> although I
>         > agree with you that it's not as approachable as it could be.
> Robert
>         > Penner wrote a move-on-path thing that's been used in a lot of
> these
>         > types of products. He da man.
>         >
>         > Fuse 1.1 has simple (cubic) bezier functionality, and it's
> pretty
>         > easy to use because you can pass relative positions for the
> control
>         > points, much easier than absolute ones. Adding other tween props
> into
>         > a bezier tween in no problem. (Check out fuse at my site
>         > mosessupposes.com. It got a warm response at my Flash Forward
> pres,
>         > which was really a great experience.)
>         >
>         > Moses
>         >
>         >
>         > On Mar 3, 2006, at 11:30 AM, eric dolecki wrote:
>         >
>         > > I foud something called AnimationPackage and its a huge
> collection
>         > > of stuff
>         > > - but I think its overkill :/ Nice stuff though!
>         > >
>         > >> I'd like to generate a curve (not a circle) - one that bows
> out to
>         > >> the
>         > >> right... and animate mcs along the curve. Up and down. Once I
> can
>         > >> get that
>         > >> working, I'll play with scale.
>         >
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