I've found very little info on the DepthManager class. afaik, you need
to increment the kTop property when you use it:
var new_mc = myMovie.createObject(__rowRenderer, "new_mc",
DepthManager.kTop++, {owner:this, styleName:this});
At the same time I find it useful to get the next highest depth of the
movieclip I want to be over. This next statement adds the movieclip to
myMovie at myMovies's next highest depth. So if myMovie has one other
object on it at depth 1 then myMovie.getNextHighestDepth() returns "2".
var new_mc = myMovie.createObject(__rowRenderer, "new_mc",
myMovie.getNextHighestDepth(), {owner:this, styleName:this});
I've had problems using _root.getNextHighestDepth() in a class. It stops
at a certain number and any new movieclips replace the movie that is at
the same depth.
if createObject is not available (for use mostly with components) use
attachMovie in it's place...
Judah
Scott Pobiner wrote:
Hey Mel,
Take a look at the DepthManager. You can use it for exactly what you
are trying to do. The catch is that you have to instantiate the
MovieClips you want to use via actionscript with the DepthManager
functions. Remember to do this because the DepthManager needs to
keep track of all elements you want to sort. Then all you have to do
is use the constants DepthManage.kTop, DepthManage.kBottom, etc. The
manager sorts its children instances using these constants by putting
each call to kTop in depth 201 and then moving the rest down
sequentially (actually vice versa).
Hope this helps,
_S
Hello,
I have another question for the group:
I was using this...
for (var i in this) {
if (typeof (this[i]) == "movieclip") {
trace("movie clip '"+this[i]._name+"' is at depth
"+this[i].getDepth()*-1);
}
}
...to discover the depth of the movieclips I have on the stage.
Then I wrote this...
postcard_amt = [1, 2, 3];
for (i=0; i<postcard_amt.length; i++) {
postcard_itm = "postcard"+i+"_mc";
_root[postcard_itm].onPress = function(){
trace(this.getDepth());
}
}
...to specifially single out the _mc's I wanted.
Not sure if that is the best way to write it, but that's not my
question
(althought I am open to more efficient ways).
/*************
My question:
What is the best approach to finding the highest depth, the middle
depth and
the lowest depth?
*************/
Backstory:
Ideally, what I will be doing is swapDepths() with these _mc's and
reshuffling them accordingly.
if original state is...
1
2
3
...onEvent...
2
3
1
...then another Event...
3
1
2
...and so on.
Thanks for the advice,
fm
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