Average the components or various colorchannels (red, green and blue) as
stated earlier.
Wille
var color1:Number = 0xFF0000
var color2:Number = 0x0000FF
t_iBlend = blendComponents(color1, color2);
showComponents(t_iBlend);
function blendComponents(a_iColor1, a_iColor2){
t_ar_Color1 = toComponents(a_iColor1);
t_ar_Color2 = toComponents(a_iColor2);
tr = (t_ar_Color1[0] + t_ar_Color2[0])/2;
tg = (t_ar_Color1[1] + t_ar_Color2[1])/2;
tb = (t_ar_Color1[2] + t_ar_Color2[2])/2;
return tr << 16 | tg << 8 | tb;
}
function toComponents(a_iColor){
t_ar_Color = Array();
t_ar_Color.push(a_iColor>>16 & 0x0000FF); // red
t_ar_Color.push(a_iColor>>8 & 0x0000FF); // green
t_ar_Color.push(a_iColor & 0x0000FF); // blue
return t_ar_Color;
}
function showComponents(a_iColor){
trace("r:" + (a_iColor>>16 & 0x0000FF) ) ;
trace("g:" + (a_iColor>>8 & 0x0000FF) ) ;
trace("b:" + (a_iColor & 0x0000FF) ) ;
}
Joakim Carlgren wrote:
Whats the easiest way to calculate the average of two colors?
var color1:Number = 0xFF0000
var color2:Number = 0x0000FF
var myColor:Color = new Color(my_mc)
myColor.setRGB((color1 + color2) / 2)
I know its not this simple and probably I need to play with bitwise
operators..
Any easy way to solve this?
Joakim Carlgren
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