Another oops... This line... var alreadyLoaded:Number = currentImageNo * segmentSize; ... should be... var alreadyLoaded:Number = (currentImageNo-1) * segmentSize;
A. On 3/12/06, Adrian Park <[EMAIL PROTECTED]> wrote: > > Oops, spotted a mistake! > > This line... > > var currentImageProgress:Number = ( > currentImage.getBytesLoaded()/currentImage.getBytesTotal() > )/100; > ...should be... > > var currentImageProgress:Number = ( > currentImage.getBytesLoaded()/currentImage.getBytesTotal() > )*100; > > (multiply by 100 at the end) > > A. > > > On 3/12/06, Adrian Park <[EMAIL PROTECTED]> wrote: > > > > Hey Sascha, > > > > I see what you mean - the main problem is you have no way of knowing the > > sum total of all the bytes to load when the download process starts. > > > > I like the idea of dividing the bar into segments, one per image. I > > think I'd try something like this: > > > > Lets say there are 5 images to load - image_1, image_2 e.t.c > > 100/5 = 20 > > So, we need to map 0-100% of the bytesLoaded for image_1 to the 0-20% > > segment on our loading bar, then we map 0-100% of the bytesLoaded for > > image_2 to the 20-40% segment on our loading bar and so on, and so on... > > > > The code would look something like so (completely untested!)... > > > > var imageCount:Number = i; // total number of mc's to load > > var currentImageNo:Number = c; // the curent image number > > var currentImage:MovieClip = this["image_"+currentImageNo]; // reference > > to the current MovieClip/Image > > var segmentSize:Number = 100/imageCount; // the size of each segment on > > the loader bar > > > > // map progress to a segmented progress bar > > var currentImageProgress:Number = ( > > currentImage.getBytesLoaded()/currentImage.getBytesTotal() > > )/100; > > var alreadyLoaded:Number = currentImageNo * segmentSize; > > /* > > Work out current image's progress as proportion of one segment > > i.e. if segmentSize=20, currentImageProgress=50 > > currentImageProgressMapped=20*(50/100)=10 > > */ > > var currentImageProgressMapped:Number = segmentSize * > > (currentImageProgress/100); > > var totalCurrentProgress:Number = alreadyLoaded + > > currentImageProgressMapped; > > > > // finally, something like > > myProgressBar._xscale = totalCurrentProgress; > > > > Of course, the code could be abbreviated a bit but I've broken the steps > > of the calculation out for clarity - I hope it makes sense! Let me know if > > this gets you closer to what you are looking for. > > > > Cheers, Adrian P > > > > > > On 3/12/06, Sascha Balkau <[EMAIL PROTECTED] > wrote: > > > > > > Hi Adrian, > > > > > > thanks for the idea but this approach will not work in my case because > > > the > > > images are loaded sequencially. If one image is finished loading, my > > > class > > > starts loading the next and so on, one after one. And the amount of > > > images > > > varies (the image filenames are fetched from a XML file). > > > I'm now defining a segmentWidth by dividing the full progressbar width > > > by > > > the amount of images that are going to be loaded. That gives me the > > > 100% for > > > one image on the whol bar. I just haven't figured out yet how to make > > > it > > > work so that the bar doesn't start from 0 at every image. Any other > > > idea? > > > > > > Sascha > > > > > > > > > > > > > > > > > > ----- Original Message ----- > > > From: "Adrian Park" < [EMAIL PROTECTED]> > > > To: "Flashcoders mailing list" < flashcoders@chattyfig.figleaf.com> > > > Sent: Sunday, March 12, 2006 3:24 AM > > > Subject: Re: [Flashcoders] Loading several images with one > > > progressbar? > > > > > > > > > Say you have 3 images loading, use something like this: > > > > > > var bytesLoaded:Number = 0; > > > var bytesTotal:Number = 0; > > > > > > bytesLoaded += image1.getBytesLoaded(); > > > bytesTotal += image1.getBytesTotal(); > > > bytesLoaded += image2.getBytesLoaded(); > > > bytesTotal += image2.getBytesTotal(); > > > bytesLoaded += image3.getBytesLoaded(); > > > bytesTotal += image3.getBytesTotal (); > > > > > > var percentageLoaded:Number = (bytesLoaded/bytesTotal) * 100; > > > > > > There may be ways to optimise this code depending on your > > > circumstances > > > (e.g. > > > just calculate bytesTotal once and reuse it) but this shows the basic > > > idea. > > > > > > Adrian P. > > > > > > > > > On 3/11/06, Sascha Balkau <[EMAIL PROTECTED]> wrote: > > > > > > > > Hi, > > > > this is probably an old hat but I can't get it right. I want to > > > display > > > > the > > > > load progress of several images with one progress bar. How do I > > > calculate > > > > the percentage of the bar? > > > > > > > > Thanks alot, > > > > Sascha > > > > > > > > _______________________________________________ > > > > Flashcoders@chattyfig.figleaf.com > > > > To change your subscription options or search the archive: > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > Brought to you by Fig Leaf Software > > > > Premier Authorized Adobe Consulting and Training > > > > http://www.figleaf.com > > > > http://training.figleaf.com > > > > > > > _______________________________________________ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > _______________________________________________ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > > > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com