Another oops...

This line...
var alreadyLoaded:Number = currentImageNo * segmentSize;
... should be...
var alreadyLoaded:Number = (currentImageNo-1) * segmentSize;

A.

On 3/12/06, Adrian Park <[EMAIL PROTECTED]> wrote:
>
> Oops, spotted a mistake!
>
> This line...
>
> var currentImageProgress:Number = ( 
> currentImage.getBytesLoaded()/currentImage.getBytesTotal()
> )/100;
> ...should be...
>
> var currentImageProgress:Number = ( 
> currentImage.getBytesLoaded()/currentImage.getBytesTotal()
> )*100;
>
> (multiply by 100 at the end)
>
> A.
>
>
> On 3/12/06, Adrian Park <[EMAIL PROTECTED]> wrote:
> >
> > Hey Sascha,
> >
> > I see what you mean - the main problem is you have no way of knowing the
> > sum total of all the bytes to load when the download process starts.
> >
> > I like the idea of dividing the bar into segments, one per image. I
> > think I'd try something like this:
> >
> > Lets say there are 5 images to load - image_1, image_2 e.t.c
> > 100/5 = 20
> > So, we need to map 0-100% of the bytesLoaded for image_1 to the 0-20%
> > segment on our loading bar, then we map 0-100% of the bytesLoaded for
> > image_2 to the 20-40% segment on our loading bar and so on, and so on...
> >
> > The code would look something like so (completely untested!)...
> >
> > var imageCount:Number = i; // total number of mc's to load
> > var currentImageNo:Number = c; // the curent image number
> > var currentImage:MovieClip = this["image_"+currentImageNo]; // reference
> > to the current MovieClip/Image
> > var segmentSize:Number = 100/imageCount; // the size of each segment on
> > the loader bar
> >
> > // map progress to a segmented progress bar
> > var currentImageProgress:Number = ( 
> > currentImage.getBytesLoaded()/currentImage.getBytesTotal()
> > )/100;
> > var alreadyLoaded:Number = currentImageNo * segmentSize;
> > /*
> > Work out current image's progress as proportion of one segment
> > i.e. if segmentSize=20, currentImageProgress=50
> > currentImageProgressMapped=20*(50/100)=10
> > */
> > var currentImageProgressMapped:Number = segmentSize *
> > (currentImageProgress/100);
> > var totalCurrentProgress:Number = alreadyLoaded +
> > currentImageProgressMapped;
> >
> > // finally, something like
> > myProgressBar._xscale = totalCurrentProgress;
> >
> > Of course, the code could be abbreviated a bit but I've broken the steps
> > of the calculation out for clarity - I hope it makes sense! Let me know if
> > this gets you closer to what you are looking for.
> >
> > Cheers, Adrian P
> >
> >
> > On 3/12/06, Sascha Balkau <[EMAIL PROTECTED] > wrote:
> > >
> > > Hi Adrian,
> > >
> > > thanks for the idea but this approach will not work in my case because
> > > the
> > > images are loaded sequencially. If one image is finished loading, my
> > > class
> > > starts loading the next and so on, one after one. And the amount of
> > > images
> > > varies (the image filenames are fetched from a XML file).
> > > I'm now defining a segmentWidth by dividing the full progressbar width
> > > by
> > > the amount of images that are going to be loaded. That gives me the
> > > 100% for
> > > one image on the whol bar. I just haven't figured out yet how to make
> > > it
> > > work so that the bar doesn't start from 0 at every image. Any other
> > > idea?
> > >
> > > Sascha
> > >
> > >
> > >
> > >
> > >
> > > ----- Original Message -----
> > > From: "Adrian Park" < [EMAIL PROTECTED]>
> > > To: "Flashcoders mailing list" < flashcoders@chattyfig.figleaf.com>
> > > Sent: Sunday, March 12, 2006 3:24 AM
> > > Subject: Re: [Flashcoders] Loading several images with one
> > > progressbar?
> > >
> > >
> > > Say you have 3 images loading, use something like this:
> > >
> > > var bytesLoaded:Number = 0;
> > > var bytesTotal:Number = 0;
> > >
> > > bytesLoaded += image1.getBytesLoaded();
> > > bytesTotal += image1.getBytesTotal();
> > > bytesLoaded += image2.getBytesLoaded();
> > > bytesTotal += image2.getBytesTotal();
> > > bytesLoaded += image3.getBytesLoaded();
> > > bytesTotal += image3.getBytesTotal ();
> > >
> > > var percentageLoaded:Number = (bytesLoaded/bytesTotal) * 100;
> > >
> > > There may be ways to optimise this code depending on your
> > > circumstances
> > > (e.g.
> > > just calculate bytesTotal once and reuse it) but this shows the basic
> > > idea.
> > >
> > > Adrian P.
> > >
> > >
> > > On 3/11/06, Sascha Balkau <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Hi,
> > > > this is probably an old hat but I can't get it right. I want to
> > > display
> > > > the
> > > > load progress of several images with one progress bar. How do I
> > > calculate
> > > > the percentage of the bar?
> > > >
> > > > Thanks alot,
> > > > Sascha
> > > >
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