i always thought it was code execute, update graphics...

On 3/16/06, eric dolecki <[EMAIL PROTECTED]> wrote:
> I believe that the GC needs a frame or two to go through and clean house.
> Depending on your frame rate, a quick setTimeout could work.
>
> FYI - I think the runtime Flash cycle consists of graphics update, AS code
> execution, and event handling, in that order. If graphics update or code
> execution bogs down a little but during a cycle, the event might not get
> picked up until the next cyce. (Frame)
>
> - e.dolecki
>
> On 3/16/06, Keith Takayesu <[EMAIL PROTECTED]> wrote:
> >
> > Hey everyone...
> >
> > We have a problem within a custom component that we are building. In
> > this component, we are instantiating a number of rows of components
> > (TextInput, ComboBoxes) on the fly. They are named sequentially...
> > RowCombo1, rowCombo2, .... Etc.
> >
> > We have a separate button on the page that issues a "reset" to that
> > component. The component currently loops through the existing objects
> > and destroys them all.
> >
> > Then, we want to start fresh with a new, first instance of Row1. If we
> > peform the new creates right away, the new components are not
> > initialized correctly. This appears to be caused because the garbage
> > collection has not yet finished eliminating everything.
> >
> > There seems to be no way to find when the garbage collection has
> > actually finished.
> >
> > As a work-around, we had to create an interval timer to wait before we
> > try to instantiate a new version of the objects. I scanned through
> > flashcoders archives and found a reference to peforming a nextFrame()
> > after we destroy the objects, but that won't work in our custom
> > component, since we have a hidden frame to store the assets.
> >
> > Has anyone else encountered/found a solution to this?
> >
> > Blue Skies,
> > Keith
> > _______________________________________________
> > [email protected]
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
> _______________________________________________
> [email protected]
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>
_______________________________________________
[email protected]
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to