On 3/22/06, jim <[EMAIL PROTECTED]> wrote:
>
> Hi all,
>
> I started playing with EA getting it to generate Actionscript. I need to
> know how to place an import statement into a class like:
>
> import com.something.MyClass;
>
> I see it can handle doing this as I have reverse engineered one of my
> projects and on regenerating the code the import statements are still
> there
> but I cannot see where it is in EA.
>
> Any help would be great.
> Jim
>
>
I don't know what Sparx EA is, but I know this about import statements:
When your movie is compiled, 'import' statements do not actually generate
any code.

The following two examples will produce exactly the same swf bytecode:

1:
import com.something.MyClass;
x = new MyClass();

2:
x = new com.something.MyClass();

So you don't really need import for anything, it is just to make the typing
easier when writing classes.

FYI: Just because you import a class, does NOT mean it will be compiled. You
actually have to reference it somewhere, either via a new statement, or
referencing it directly.

hope this helps,
-David R
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