David, 

Thanks, I am always interested in the way Actionscript is interpreted
into byte-code. But what I am really looking for is some help with the
sparx systems enterprise architect tool itself. I figured as it is a UML
tool with inherent Actionscript generation that people on this list
would be using it and know what I mean. I actually found what I was
looking for last night anyway so no biggie.

Jim
p.s. is anyone using this tool? I just started and it looks fantastic.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Rorex
Sent: 23 March 2006 02:29
To: Flashcoders mailing list
Subject: Re: [Flashcoders] [OT] Sparx Enterprise Architecht
generatingActionscript

On 3/22/06, jim <[EMAIL PROTECTED]> wrote:
>
> Hi all,
>
> I started playing with EA getting it to generate Actionscript. I need
to
> know how to place an import statement into a class like:
>
> import com.something.MyClass;
>
> I see it can handle doing this as I have reverse engineered one of my
> projects and on regenerating the code the import statements are still
> there
> but I cannot see where it is in EA.
>
> Any help would be great.
> Jim
>
>
I don't know what Sparx EA is, but I know this about import statements:
When your movie is compiled, 'import' statements do not actually
generate
any code.

The following two examples will produce exactly the same swf bytecode:

1:
import com.something.MyClass;
x = new MyClass();

2:
x = new com.something.MyClass();

So you don't really need import for anything, it is just to make the
typing
easier when writing classes.

FYI: Just because you import a class, does NOT mean it will be compiled.
You
actually have to reference it somewhere, either via a new statement, or
referencing it directly.

hope this helps,
-David R
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