//class vars
var lo:Object = new Object;
var mcLoader = new MovieClipLoader();
var childClips:Array = new Array();
function createCancelButtons():Void
{
//create the container clip
var clip = createEmptyMovieClip('_cancelOrder', getNextHighestDepth());
//create clips
for( var i:Number = 0; i < NUMOFCLIPS; i++)
{
//create the clip in which to hold the loaded gif insid the
container clip
clipInCancel = clip.createEmptyMovieClip('button' + i, i);
//set up anonymous function references
lo['t'] = this;
lo.onLoadComplete = function(target:MovieClip)
{
this['t'].handleLoadComplete(target);
}
mcLoader.addListener(lo);
//load clip
mcLoader.loadClip( "buttonCancelOrder.gif", clipInCancel );
}
}
function handleLoadComplete(target:MovieClip):Void
{
//do any property changes
target._visible = false;
//push loaded clip into childClips array so have references to all
of them through childClips array
childClips.push(target);
}
something like this is what is needed....
smith
On Mar 28, 2006, at 10:52 AM, David Farrell wrote:
Hope the title isn't too cryptic!
I need to load a dynamic number of images and temporarily set
visible to false on them.
Simple huh?
well...
I assume I am missing something fairly simple in my process but
here goes:
[code]
createEmptyMovieClip("_cancelOrder", getNextHighestDepth());
loader.loadClip("buttonCancelOrder.gif", this["_cancelOrder"]);
var currentClip = this["_cancelOrder"];
loadListener.onLoadComplete = function(currentClip ):Void {
currentClip ._visible = false;
}
[/code]
Now... in this instance, I could have passed _cancelOrder through
to the onLoadComplete (instead of passing currentClip)- since it is
a top level and predefined var. But seperately in the same script I
dynamically create movieclips with names like "button"+i - so since
there is a number in the title (and an indeterminate number of
them), i need to refer to them in a for loop as this["button"+i]
and you can't pass that through to onLoadComplete - hence I have
been assigning the dynamic movie to a temporary variable
so far so good.
but when I have a number of these loading, often the next clip is
assigned to 'currentClip' before the first one has finished loading
- this means that the currentClip doesn't refer to the movieclip it
should when the first onLoadComplete is triggered.
how do i get by this?
I basically want to load in X images, and then be able to set
different properties / onReleases for each of them - but using the
above, I can't see how to.
It all falls down because the movie clips don't have 'real' names -
but can only be refered to as this["button"+i] and you can't pass
that to the movie loader because of the inline function style.
The only thing I can think of is to do a check to see if EVERYTHING
has loaded, then I could just have a big chunk of code that loops
round everything and sets all the vars - but that's a bit crap!
Anyway, any advice would be appreciated.
Thanks
David
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