PrintJob works fine in simplistic Flash movies.

Try and do anything advanced (such as a stock exchange trading system) and it 
will cause the alert to appear. 

That ain't an error with my code!


 --- On Wed 03/29, Steven Sacks < [EMAIL PROTECTED] > wrote:
From: Steven Sacks [mailto: [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Date: Wed, 29 Mar 2006 03:34:35 -0800
Subject: RE: [Flashcoders] PrintJob causes Abort Script error message.

The modal dialog does not belong to Flash, it belongs to Windows, 
andspecifically it belongs to the browser window that contains the Flash 
movie.This being said, I have a Flash app that uses PrintJob and I just 
testedkeeping my PrintJob dialog open for a full 3 minutes and I did not get 
analert that Flash was hung.So, it looks like you have some other issue with 
your movie and PrintJobisn't to blame.-Steven> -----Original Message-----> 
From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Danny 
Kodicek> Sent: Wednesday, March 29, 2006 3:26 AM> To: Flashcoders mailing list> 
Subject: Re: [Flashcoders] PrintJob causes Abort Script error message.> > > >> 
I would suggest that it is: there's no error in the code, and> >> it's not 
that> >> the Flash movie itself is running slowly, it's purely a> >> result of 
user> >> interaction. While the print dialogue is displayed, the Flash> >> 
movie should> >> simply not be running.> 
>> > PrintJob makes a synchronous call to the OS.  Flash ceases > to execute 
>> > code> > until it receives a response.  Unfortunately, this means > Flash 
>> > is hung on > > a> > line of code which means Flash is going to throw up an 
>> > > error after 15> > seconds because it believes, and rightfully so, that 
>> > it has > code that is> > unresponsive.> >> > It is not a bug.  It's the 
>> > way PrintJob is written - synchronously.> > Er - and I'd say that's a bug 
>> > (in Flash, not in the OP's > code). The code > that checks if a movie is 
>> > hanging should be looking at number > of lines of > code executed. While a 
>> > modal dialogue is up, it shouldn't be > being called at > all.> > Danny > 
>> > > _______________________________________________> 
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