Sorry, code correction - LOL, on code that's not been tested ...

for(var i:Number=0;i<pieceList.length;i++)
{
    for(var j:Number=0;j<pieceList[i].pieces.length;j++)
    {
        this["piece_" + pieceList[i].pieces[j]]._visible = true;
    }
}


On 3/29/06, John Grden <[EMAIL PROTECTED]> wrote:
>
> well, if you're using my code, then it would essentially build all pieces
> the way you show it happening in that link.
>
> to do it diagonaly the way you specify, there's 2 ways:
>
> 1.  come up with an algorithm to calculate that type of movement based on
> the number of rows/cols you have (ouch)
> 2.  create the grid first, hide all pieces.  Create an array by hand with
> those values, and loop that array displaying the correct pieces:
>
> var pieceList:Array ({pieces:[0]}, {pieces: [1,14]}, {pieces:[2,15,28]});
>
> for(var i:Number=0;i<pieceList.length;i++)
> {
>     for(var j:Number=0;j<pieceList[i].pieces.length;j++)
>     {
>         this["piece_" + pieceList[i].pieces[j]._visible = true;
>     }
> }
>
> Either set visible to true of tell it to gotoAndPlay("transitionIn") or
> whatever you have in frame lables etc.
>
> Make sense?
>
> JG
>
>
> On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote:
> >
> > Thanks John,
> >
> > This is great!  When I trace this, it works.  I've applied it to my
> > code,
> > and I think I have added something wrong.  What happens is that all the
> > elements just build in a single area.
> >
> > Here is what I had in the previous code:
> > http://www.apt11.com/test/test.html
> >
> > Essentially, I need "0" to display, then "1", "14" then "2", "15", "28"
> > and
> > so on.
> >
> > Am I not applying your code correctly?  My apologies for the bumbling
> > and
> > thanks for the help.
> >
> > fM.
> >
> >
> >
> > On 3/29/06, John Grden <[EMAIL PROTECTED] > wrote:
> > >
> > > This will give you what you're looking for:
> > >
> > > var cols:Number = 3;
> > > var rows:Number = 3;
> > >
> > > for(var i:Number=0;i<rows;i++)
> > > {
> > >     for(var j:Number=0;j<cols;j++)
> > >     {
> > >          var gridLocation:Number = (i+j) + ((rows-1)*i);
> > >          trace("grid location = " + gridLocation);
> > >          // create your moviecilp
> > >     }
> > > }
> > >
> > > row by row, create a movieclip per column.
> > >
> > > hth,
> > >
> > > John
> > >
> > > On 3/29/06, Flash Mel <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Ok, since my email got through this morning, I'm hoping this one
> > gets
> > > > through.  Here is the question I've emailed four times now.  Doesn't
> > > > show up in the threads.
> > > >
> > > > Here we go:
> > > >
> > > >
> > > >
> > > > Here is what I have so far:
> > > >
> > > > import mx.transitions.Tween;
> > > > import mx.transitions.easing.*;
> > > >
> > > > m = 0;
> > > > numTiles = 112;
> > > >
> > > > function placeTiles() {
> > > >     if (m == numTiles){
> > > >         m = 0;
> > > >          clearInterval(buildTiles);
> > > >     } else {
> > > >         _root.attachMovie("square", "tile" + m + "_mc", m, {_x:m %
> > 14
> > > > * 50, _y:Math.floor(m / 14) * 50});
> > > >         myObj = "tile" + m + "_mc";
> > > >         new Tween(_root[myObj], "_alpha", Regular.easeInOut, 0, 100,
> > 35,
> > > > false);
> > > >         _root[myObj].number_text.text = m;
> > > >         m++;
> > > >     }
> > > > }
> > > >
> > > > buildTiles = setInterval(placeTiles, 30);
> > > >
> > > > This works fine.  Builds the rows one after another.  But what I am
> > > > trying to do is build one row across and one down.  Make sense?
> > > >
> > > > In essence, the final display and position of the objects will be:
> > > >
> > > > 123
> > > > 456
> > > > 789
> > > >
> > > > The sequence I am after:
> > > >
> > > > 1
> > > >
> > > > then
> > > >
> > > > 12
> > > > 4
> > > >
> > > > then
> > > >
> > > > 123
> > > > 45
> > > > 7
> > > >
> > > > and so on
> > > >
> > > > 123
> > > > 456
> > > > 78
> > > >
> > > > Help?!
> > > > _______________________________________________
> > > > Flashcoders@chattyfig.figleaf.com
> > > > To change your subscription options or search the archive:
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > > Brought to you by Fig Leaf Software
> > > > Premier Authorized Adobe Consulting and Training
> > > > http://www.figleaf.com
> > > > http://training.figleaf.com
> > > >
> > >
> > >
> > >
> > > --
> > > John Grden - Blitz
> > > _______________________________________________
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > Brought to you by Fig Leaf Software
> > > Premier Authorized Adobe Consulting and Training
> > > http://www.figleaf.com
> > > http://training.figleaf.com
> > >
> > _______________________________________________
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
>
>
>
> --
> John Grden - Blitz
>



--
John Grden - Blitz
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