Very simple...
I use attachMovie clip and got confused, but I just pass it through the
infoObject and it works perfectly.....
Thanks.
/M
From: ½ÅÁø¼®[Jinseok Shin] <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list <[email protected]>
To: "'Flashcoders mailing list'" <[email protected]>
Subject: RE: [Flashcoders] Movieclip methods in homemade class
Date: Mon, 3 Apr 2006 00:59:26 +0900
class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
var _path:MovieClip
function Ladder(path:MovieClip){
_path = path
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
_path.gotoAndPlay("captured")
containsMoney=false
}
}
}
--> extends class call
var new_Money:Money = new Money(this)
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Michael K?ig
Sent: Monday, April 03, 2006 12:50 AM
To: [email protected]
Subject: [Flashcoders] Movieclip methods in homemade class
I am making a tilebased game where each tile is an individual class that
inherits from the Tile class. I have a MC in the library for each type of
tile whcih contains graphics. I have linked each MC in the library directly
to its class in the Linkage panel form the library so I can export them
directly to my stage.
I have a issue with a class that I have showen below. I want to be able to
use the MovieClip class methods in my class - I thought that would be taken
care of when I linked my MCs directly throught the Library. But its not and
I cant wrie gotoAndPlay() in my handleTileHit method. How do I do that
class Money extends Tiles{
var info:Object
var walkable:Boolean
var containsMoney:Boolean
function Ladder(){
walkable = true
containsMoney=true
}
function handleTileHit(){
if(containsMoney){
this.gotoAndPlay("captured")
containsMoney=false
}
}
}
Michael
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