Mike, I always have to put a stop at the beginning of my mc's that are loaded by MCL because the mc's just play when they're ready. Then, onLoadInit, i say mc.gotoAndPlay("start");
You might wanna put this psuedo code in your onLoadProgress: if loadedbytes/totalbytes >= .4 then mc.gotoAndPlay("start"); On 4/8/06, Mike Guerrero <[EMAIL PROTECTED]> wrote: > > Question: How can I load only 40% of a target movieclip using the > MovieClipLoader class? > > I have used several times to load swfs, but on a recent project the target > swfs are over 4MB. So, instead of waiting for all of it to load, want it to > start playing at around 40%. I am using onLoadInit. I think that is firing > once the whole swf is loaded. I am probably over thinking it. > > Staring too much at the code, > MikeG > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Ramon Miguel M. Tayag Managing Director Quirkworks _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com