Check out some of the articles in Game Programming Gems vol. 2 has an article 
that deals with floating point op in general, and specifically on fast 
cosine/sine using LUT.  But the code implementation is in C, so they will not 
readily lend themselves to a direct port to AS.  It pays to understand how 
cosine/sine is implemented natively before doing it though.

- boon

Andreas R�nning <[EMAIL PROTECTED]> wrote: Anyone know of good online 
tutorials or treatments on generating and 
using lookup tables to speed up sin/cos and similar math in AS2?
I'm looking for ways to reuse the results of a single calculation across 
a number of variations of the calculated problem.

Yes this is game related :) Shoot-em-up related to be specific. Flash 
doesn't lend itself well to bullet storms it would seem.

- Andreas
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