Hey guys,

I have no problem discussing this and I am not offended.  I am an OOP
purist, and that annoys some people.  I didn't used to be this way, I
just ended up here... :-)

That said, it's 75 degrees Fahrenheit outside in NYC today, which
means its the nicest day of the year so far, and my kid wants to play
soccer with me.  So I'd like to table this until I have more time, at
which point I'll post as thoughtful a response as I can manage!

Enjoy the day!

Jim Kremens

On 4/15/06, bryan.rice <[EMAIL PROTECTED]> wrote:
>
> On Apr 15, 2006, at 8:19 AM, Jim Kremens wrote:
>
> > IMHO, the code is very procedural, not object oriented.  The  cues for
> > this are the endless conditional statements.  A good, encapsulated
> > architecture can greatly minimize these...
>
>
> I can see part of your point, but to me Javascript (and Actionscript)
> is a prototype language, not a class-based language and I don't
> really find his code very difficult (it looks like the AS 1 that I
> have been writing for years).  I would have a hard time understanding
> how to write a detection script that was any less "procedural", and I
> would love to see an example.
>
> More specifically, what is that you want to do that you are not
> able?  I am just wondering on a practical level, because sometimes
> people stress over "OOP" in a dogmatic way, but lose the forest
> through the trees.  OOP just for the sake of OOP creates a lot of
> overhead sometimes that is not necessary - especially when scripting.
>
> What did you want to do with it that you couldn't?  Do you think the
> runtime performance/speed of the script is adversely affected?  Are
> you talking theoretically, or are there really methods that you
> wanted to add to FlashObject but couldn't do it?
>
>   Did you want to build a class that inherits from FlashObject, but
> was prevented?
>
> I am really just curious - I have no vested interest one way or
> another, just trying to understand other people's point of view.
>
> blue skies,
> bryan
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--
Jim Kremens
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