Nope. Just because it asks for a meg doesn't mean it'll use a meg.
----- Original Message -----
From: "Christian Giordano" <[EMAIL PROTECTED]>
To: "flashcoders" <[email protected]>
Sent: Sunday, April 23, 2006 7:53 PM
Subject: [Flashcoders] shared objects wrong needed size
Hi guys, in a project I'd like to give the option to the users to save
as shared object around 110 Kb of data. The problem is that the player
asks to the user to increment the storage size at 1 MB! Is there any way
to make the player ask to increment the storage *only* for the needed
size and not for the next big level?
Thanks, chr
--
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