I'm with you. Adobe has the same challenge(s) that Java had. I remember reading about one company who built Java games for phones... they had 52 builds for one game. 52 FRIKIN' BUILDS of the SAME FRIKIN' GAME! F'ing insanity. I'd go nuts without some sort of pre-processor.
Part of that fragmentation makes it really hard to make a consistent selling point, and device manufacturers make it harder on not just Adobe Flash Player engineers, but us. Like, the Nokia 6680 plays things better than the 6681 for example... ugh. Same code, some Flash Lite 2 player, different fps... wtf!? It's c:\documents\others on some phones, but not on others. Some devices support some phone centric settings, like sound and vibration while others do not. It's hard. Not to mention the fact that hardware manufactures, and the US operators make things worse. They spit in the face of standards as far as I can tell, thus most devices do not have some semblance of normacly. The best Adobe can do is get Flash Lite onto phones at least, let alone 1.1 or 2. They've scored Verizon, and that's great, but Sony is a huge company and has nothing to do with Verizon. God knows how many man hours, sales pitches, and huge bling investments it took to get both companies to work with them to get Flash on their devices. For you and me it's simple; put the latest greatest on the device, now. The details, however, are vastly more complex... hence the fragmentation of versions. As far as Flash 8 being cosmetic; it was when it first was released they told you correctly. I actually incorrectly blogged that it was a true emulation when it fact it was just visual (with some trace outputs of non-supported features). Now that it's out you can configure some of those actual device-like settings. ----- Original Message ----- From: "Ryan Creighton" <[EMAIL PROTECTED]> To: <flashcoders@chattyfig.figleaf.com> Sent: Friday, April 28, 2006 1:39 PM Subject: [Flashcoders] RE: Flashcoders Digest, Vol 15, Issue 93 JesterXL, To clarify: i don't expect portable devices to run the same files that desktop systems can run. i expect portable devices to run the same files that *other portable devices* can run. Just as Flash is Flash is Flash across desktop machines, i would love to see the same kind of consistency across portable devices with FlashLite2.0. Regarding your comment about bottlenecks - i hear you, but it seems like something different is going on here. The phones are starting to ship with FlashLite2.0. The PSP has its own version of the Flash player. Why doesn't it run FlashLite 2.0? A few people on the thread say that Sony is exerting too much control over what the PSP can run. The Toronto Flash user group reported that the device emulation in Flash 8 was cosmetic at best ... my mistake (but i blame them :) >Ryan Creighton Senior Game Developer, CORUS Interactive >http://www.ytv.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com