Its does run the scripts of the skipped frames.

The sound trick is useful depending on situations. If you have a very cpu
intensive animation, it might skip too much frames and your animation will
look awful.


Le 02/05/06 17:00, « David Skoglund » <[EMAIL PROTECTED]> a écrit :

> Thats my experience too, it doesn't matter what the flashfile does, what
> computer you run on and that you've closed down all other applications, the
> frame rate is still crippled.
> 
> That sound sync trick sounds interesting, but does it really increase the
> framerate or does it only skip frames? If so does it run scripts in the
> scipped frames?
> 
> /David
> 
> ----- Original Message -----
> From: "Michael Kønig" <[EMAIL PROTECTED]>
> To: <flashcoders@chattyfig.figleaf.com>
> Sent: Tuesday, May 02, 2006 10:42 PM
> Subject: Re: [Flashcoders] Can this be true? (is: framerate ABCs)
> 
> 
>> I noticed it first when i was testing a tilebased game and noticed the low
>> performance in a browser before sending it to the client.
>> 
>> I started commenting out parts of the script and evtually removing all
>> graphics. Still the same!
>> 
>> I made a whole new BLANK document only containing the script that shows
>> thie framerate. It gave me exactly the same,  slow framerate as with the
>> ENTIRE game running.
>> 
>> I have a very good computer and had nothing particular running in the
>> background.
>> 
>> I guess I am just amazed that a swf looses so many frames per second, not
>> from scripts or rendering graphics, but simply from being playing in a
>> bowser. Its just a complet surprise
>> and I am still wondering if I am doing something wrong...
>> 
>> /Michael
>> 
>> 
>> 
>>> From: John Dowdell <[EMAIL PROTECTED]>
>>> Reply-To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
>>> To: Flashcoders mailing list <flashcoders@chattyfig.figleaf.com>
>>> Subject: Re: [Flashcoders] Can this be true?  (is: framerate ABCs)
>>> Date: Tue, 02 May 2006 13:16:14 -0700
>>> 
>>> Michael Kønig wrote:
>>>> The movie is set to 30 fps but plays at around 23 and I have a good
>>>> computer!
>>> 
>>> That's quite possible. The framerate is a top limit, not a bottom gate.
>>> Depending on the content, and what else that computer is being asked to do
>>> at that time, and (if playing in a browser) how frequently the particular
>>> browser lets its plugins access the processor, you'll see the system work
>>> as hard as it can to meet (but not exceed) the framerate you set.
>>> 
>>> Lots of people set framerates too high... you can see these SWFs start to
>>> choke up your computer when playing a dozen or so of them simultaneously
>>> in different browser windows... all of them straining to meet the high
>>> framerate simultaneously.
>>> 
>>> It's good to test ambitious work on some low-end machines.
>>> 
>>> jd
>>> 
>>> 
>>> 
>>> 
>>> 
>>> --
>>> John Dowdell . Adobe Developer Support . San Francisco CA USA
>>> Weblog: http://weblogs.macromedia.com/jd
>>> Aggregator: http://weblogs.macromedia.com/mxna
>>> Technotes: http://www.macromedia.com/support/
>>> Spam killed my private email -- public record is best, thanks.
>>> _______________________________________________
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>>> 
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>> 
>> 
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> 
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