Since I didn't post a solution for zoom or spin blur, here's a method you can try out.

A way to account for zoom or spin blur is to do the following:

Perform a polar transform on the bitmap.
Horizontal blur (or vertical blur) the transformed image
Reverse polar transform
Result is a spin blur (or zoom blur if vertical blur is used)

The problem there is that a polar transformation on a bitmap requires a loop over every pixel. No bueno for real-time effects.

cheers,

Jon
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