more googling...
This one seems to link to a word document with some high-level explanation.
http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/sprout.html

B.

2006/5/15, Bernard Poulin <[EMAIL PROTECTED]>:

 http://mathforum.org/kb/message.jspa?messageID=1091009&tstart=0

http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/SPROUT.CC

Somebody did a program called "auntbeast" which seems to be quite good. I
can't find a copy of it nor their source. Might be worth sending an email to
them.

 http://www.geocities.com/chessdp/   *World* *Game* *Of* *Sprouts* *
Association*


2006/5/11, Weldon MacDonald <[EMAIL PROTECTED]>:

> I have a request for a game called sprouts. The game starts with a few
> randomly distributed dots. There is one move and 2 restrictions.
> Move:   draw a line for a dot to itself (a loop) or to another dot.
> Any line drawn has a new dot on it.
> Restriction 1: no more than 3 lines from any dot.
> Restriction 2: no lines can cross.
>
> Simple game, but the data structure to keep track of the game and in
> particular to handle restriction 2 is a bear. How do you tell when a
> dot has been encircled by a line?
>
> The game is, of course based on graph theory, and you can represent a
> graph in several ways, but how to determine that it remains planar?
>
> I haen't begun to think about the visual part of this, if I don't have
> a reasonable data structure I can't teach a computer to play the game.
>
> Any ideas? Hints? Wildly improbable ideas?
>
> --
> Weldon MacDonald
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