What kind of object do you need to save?

The nice thing about this approach is that you can create any object that you need and put it in the queue. If you only need a list of buttons pressed, you can have a very simple object. If you need to include internally generated events, you may need an object with more properties. You do not even have store the same type of object each time as long as you can figure out what object is being returned when you ask for the next one.

Ron
black59mga wrote:
Ron, Thanks very much for your response. You asked " What is wrong with this?". Probably nothing.. Just lack of experience on my part. The class is now actionscript. I'm trying to figure out what's the right kind of Object to pass to the insert(obj:Object) method. Thoughts?

Thanks!

The class:

class Mailbox {
  private var  numMessages:Number = 0;
  private var mailbox:Array = new Array();

  public function insert(obj:Object):Void {
      trace("Mailbox:: Insert")
    mailbox.addElement(obj);
    numMessages++;
   // notify();
  }

  public function remove() {
    while (numMessages == 0) {
      try {
        //wait();
      } catch (e:Error) {
      }
    }

    var obj:Object = mailbox.firstElement();
    mailbox.removeElementAt(0);
    numMessages--;
    return obj;
  }

  public function numobj():Number {
    return numMessages;
  }

  public function flush():Array {
    var array:Array = null;
    if (numMessages > 0)
      array = new Array();
    while (numMessages > 0) {
      var obj:Object = mailbox.firstElement();
      array.addElement(obj);
      mailbox.removeElementAt(0);
      numMessages--;
    }
    return array;
  }
}

Ron Wheeler <[EMAIL PROTECTED]> wrote:
The code is pretty simple. Have you tried to code and test it under ActionScript? It looks like you add objects to a list and take the first one off the list. It provides a function to find out if there are any objects in the queue. What is wrong with this?

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