I think I figured it out.. I'm using FlashDevelop and MTASC to build a base
movie, that is loading in these child movies that have the symbols with the
class I am binding.  I was using trace to see if it worked.  But, I think
that when one compiles trace actions in the IDE, they don't work in
FlashDevelop.


On 5/19/06, Mike Levy <[EMAIL PROTECTED]> wrote:

Did you export for ActionScript 2.0?
Compiling for 2.0?
Referencing the exact linkageIdentifier name in attachMovie?
Are you getting a reference back from the attachMovie call?
- It could be you are using getNextHighestDepth() incorrectly so you just
aren't seeing the movieClip?

A few things to try.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rifled
Cloaca
Sent: Friday, May 19, 2006 1:26 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Binding a Symbol to a Class

Hi,

I'm trying to do something that would seem to be very simple, and yet it
doesn't work.  I'm binding a class to a symbol in the library.  This
symbol
will be instantiated at runtime.  The class extends MovieClip.  I've added
the classpath, and added the class in the linkage panel.

I create an instance using attachMovie, but the class is not bound to the
symbol.  Does this not work?  What is the proper procedure?

Thanks in advance!
-g
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