I think I figured it out.. I'm using FlashDevelop and MTASC to build a base movie, that is loading in these child movies that have the symbols with the class I am binding. I was using trace to see if it worked. But, I think that when one compiles trace actions in the IDE, they don't work in FlashDevelop.
On 5/19/06, Mike Levy <[EMAIL PROTECTED]> wrote:
Did you export for ActionScript 2.0? Compiling for 2.0? Referencing the exact linkageIdentifier name in attachMovie? Are you getting a reference back from the attachMovie call? - It could be you are using getNextHighestDepth() incorrectly so you just aren't seeing the movieClip? A few things to try. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rifled Cloaca Sent: Friday, May 19, 2006 1:26 PM To: Flashcoders mailing list Subject: [Flashcoders] Binding a Symbol to a Class Hi, I'm trying to do something that would seem to be very simple, and yet it doesn't work. I'm binding a class to a symbol in the library. This symbol will be instantiated at runtime. The class extends MovieClip. I've added the classpath, and added the class in the linkage panel. I create an instance using attachMovie, but the class is not bound to the symbol. Does this not work? What is the proper procedure? Thanks in advance! -g _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
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