Thanks a bunch for the info! I'm surprised to hear that the hitTest actually
performs better, although I agree that the things I may have to add will
more than balance it out. 

Basically, I'm trying to grow my own button class which has disabled and
on/off states in addition to rollover and press.  I'd like to be able to use
hitTests rather than rollover and rolloff because I frequently run into
situations where I want to put a button inside a movie which itself may have
rollover or rolloff event handlers and the event doesn't reach my button.

I like the hit test approach, but if there was a significant performance
concern, I was going to have to consider another way of going about it.

I've found some AS2.0 classes at
http://www.senocular.com/flash/actionscript.php which may do part of what I
need.  The main trick now is to figure out how to make a nice packaged
component that allows a designer to modify the look without having to do too
much work.

I hope to figure out how to deliver them similar to Elvis Mehmedovic's work
(http://chq.emehmedovic.com/) where all the elements are readily available
in the flash movie for tweaking if necessary.

- phaedrus

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Wright
Sent: Friday, May 19, 2006 11:02 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] hitTest vs onRollOver/onRollOut

phaedrus,

You will find that, in the beginning, the hitTests will use up less
processor (better performance). The examples you have below, for example.
However, if you program all the logic you'd need to behave exactly as the
other method (keeping track of all the details, etc) you'll quickly begin to
match the performance and it may end up not being worth the time and bugs
anymore. I still want to build a hitTest solution, mostly for my own
enjoyment, that will at least have equal performance if not better. But it
becomes harder for other developers to work with non-standard inventions,
cool as they may be, and eventually people just get frustrated with your
code.

If it's just for you or you don't plan and building a full mouse-behavior
replacement, try experimenting with _dropTarget ... there's some
possibilities there ;)


good luck,
Tyler


On 5/17/06, phaedrus <[EMAIL PROTECTED]> wrote:
>
> Does anyone know if there is a performance difference between hitTest and
> onRollOver/onRollOut?
>
> For instance, if I had 100 movie clips on a lower-spec computer, would
> there
> be a notable processing difference between these two approaches:
>
> myMC.onMouseMove = function() {
>         if(this.hitTest(_root._xmouse,_root._ymouse,true)) {
>                 trace("Roll Over");
>         } else {
>                 trace("Roll Out");
>         }
> }
>
> Or
>
> myMC.onRollOver = function() {
>         trace("Roll Over");
> }
> myMC.onRollOut = function() {
>         trace("Roll Out");
> }
>
> I've also got some concerns regarding using _root._xmouse (etc) based on
> the
> comments at:
>
>
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.ht
> m?href=Part4_ASLR2.html
> but I've not yet looked to deeply into working around it (presumably by
> not
> using _root).  However, if anyone knows that the situation is
> unresolvable,
> that'd be good to know.
>
> - phaedrus


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