Gah, silly me. Always the last thing you expect... A million thanks :)
> I notice in the language reference for beta 3 that TextField is now in
> flash.text :
>
> import flash.text.TextField;
>
> Bill Lane
>
>
> >>> [EMAIL PROTECTED] 05/25/06 12:11 pm >>>
> Yup, compiles if I just have:
>
> package {
> import flash.display.Sprite;
>
> public class test extends Sprite {
> public function test() {
> }
> }
> }
>
> which I guess means it's finding flash.display.Sprite ok?
>
> David Peek
>
> > does it compile if you just have a simple hello world example, with
> > an empty constructor?
> >
> > mike chambers
> >
> > [EMAIL PROTECTED]
> >
> > On May 24, 2006, at 6:37 PM, David Peek wrote:
> >
> > > Hey list,
> > >
> > > I'm trying to compile AS3 on my mac, have tried every which method
> > > and keep on running into the same issue. Here's the deal:
> > >
> > > Downloaded latest version of Flex SDK from labs.adobe.com
> > > Moved SDK to user directory, tried comiling from command line.
> > > Could compile MXML no problems, but when I tried to compile AS3
> > > file, got the following errors:
> > >
> > > /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly
> > > undefined method TextField.
> > >
> > > helloField = new TextField();
> > > ^
> > >
> > > /Users/dpeek/test.as(2): col: 23 Error: Definition
> > > flash.display:TextField could not be found.
> > >
> > > import flash.display.TextField;
> > >
> > > It seemed like the compiler wasn't loading the AS3 stub files,
> > > which as far as I can tell are supposed to be in an swc somewhere.
>
> > > I'd followed various walkthroughs to the letter always with the
> > > same result: MXML - no problem, AS3 - can't find intrinsic
> classes.
> > >
> > > Installed xcode today so I could try a different approach, followed
>
> > > Josh Buhlers excellent walkthrough, only to run into the same
> > > problem. I've done a pretty thorough search for that error code to
>
> > > no avail. So, if anyone has any ideas, I'd be eternally greatful
> :)
> > >
> > > oh, here's the AS I'm trying to compile, as found in gskinners
> > > flcompile files:
> > >
> > > package {
> > > import flash.display.TextField;
> > > import flash.display.Sprite;
> > >
> > > public class test extends Sprite {
> > > private var helloField:TextField;
> > >
> > > public function test() {
> > > helloField = new TextField();
> > > helloField.text = "Hello World!";
> > > addChild(helloField);
> > > }
> > > }
> > > }
> > >
> > > Thanks in advance,
> > > David
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